How to activate all engines with a single button push?

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How to activate all engines with a single button push?
Posted On: January 20, 2023

In Kerbal Space Program (XBox One), my son likes to design rockets with multiple boosters. However, using the controller to separately activate each engine while launching usually results in launchpad disasters.


Is there a setting that ties all of the engines together so that they can be activated with a single button push? Are there rocket components that have to be installed during assembly to make this happen?


As much as I enjoy gigantic explosions, he's rather frustrated. I'd like to be able to help him, but I can't even figure out how to google for this.


Question from user John O at gaming.stackexchange.com.


Answer:

When designing your rocket, put all the engines on the same stage, then press the "activate stage" button to activate them. I haven't used the XBox version, so I don't know which buttons you'd use for this.


Keep in mind that KSP numbers the stages backwards, with stage 0 being the last one activated. For example, with a simple suborbital rocket, stage 2 would be "fire the engines", stage 1 would be "separate the capsule from the booster", and stage 0 would be "deploy the parachute".


Answer from user Mark at gaming.stackexchange.com.



[BACK]
How to activate all engines with a single button push?
Posted On: January 20, 2023

In Kerbal Space Program (XBox One), my son likes to design rockets with multiple boosters. However, using the controller to separately activate each engine while launching usually results in launchpad disasters.


Is there a setting that ties all of the engines together so that they can be activated with a single button push? Are there rocket components that have to be installed during assembly to make this happen?


As much as I enjoy gigantic explosions, he's rather frustrated. I'd like to be able to help him, but I can't even figure out how to google for this.


Question from user John O at gaming.stackexchange.com.


Answer:

When designing your rocket, put all the engines on the same stage, then press the "activate stage" button to activate them. I haven't used the XBox version, so I don't know which buttons you'd use for this.


Keep in mind that KSP numbers the stages backwards, with stage 0 being the last one activated. For example, with a simple suborbital rocket, stage 2 would be "fire the engines", stage 1 would be "separate the capsule from the booster", and stage 0 would be "deploy the parachute".


Answer from user Mark at gaming.stackexchange.com.



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