Are craftable traps a viable option?

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Are craftable traps a viable option?
Posted On: March 8, 2024

How viable of a weapon are the craftable traps for adventuring?


The items I'm talking about:.


Caltrops.


Poisoned caltrops.


Bear trap.


Bleeding bear trap.


Do they receive bonus damage from any of the basic damage perks, like Demolition Expert? They seem a bit mine-like.


Or will I just get frustrated?


Question from user PnP at gaming.stackexchange.com.


Answer:

No, all those items have fixed damage outputs, and the Demolition Expert perk only affects things that explode, most notably grenades and mines.


But! check out the video here: someone pickpockets an enemy, leaves a caltrop in their inventory, and they almost instantly die. Silently. You'll need the second tier of the Pickpocket perk for this.


A lot of Fallout 4 players create Poisoned Caltrops only to sell them for a nice profit (see here: 5 Steel = 1 Poisoned Caltrop / 200 Steel = 200 bottle caps / 40 Poisoned Caltrops = 1600 bottle caps).


There is a mod, Far Harbor Trap Overhaul, which overhauls all of the items you mention, to make the role they were meant to play more appealing.


There is a simpler mod that only changes the properties of the Bear Trap: Improved Bear Traps.


You might still get frustrated—that's something I can't control, unfortunately.


Answer from user Joachim at gaming.stackexchange.com.


[BACK]
Are craftable traps a viable option?
Posted On: March 8, 2024

How viable of a weapon are the craftable traps for adventuring?


The items I'm talking about:.


Caltrops.


Poisoned caltrops.


Bear trap.


Bleeding bear trap.


Do they receive bonus damage from any of the basic damage perks, like Demolition Expert? They seem a bit mine-like.


Or will I just get frustrated?


Question from user PnP at gaming.stackexchange.com.


Answer:

No, all those items have fixed damage outputs, and the Demolition Expert perk only affects things that explode, most notably grenades and mines.


But! check out the video here: someone pickpockets an enemy, leaves a caltrop in their inventory, and they almost instantly die. Silently. You'll need the second tier of the Pickpocket perk for this.


A lot of Fallout 4 players create Poisoned Caltrops only to sell them for a nice profit (see here: 5 Steel = 1 Poisoned Caltrop / 200 Steel = 200 bottle caps / 40 Poisoned Caltrops = 1600 bottle caps).


There is a mod, Far Harbor Trap Overhaul, which overhauls all of the items you mention, to make the role they were meant to play more appealing.


There is a simpler mod that only changes the properties of the Bear Trap: Improved Bear Traps.


You might still get frustrated—that's something I can't control, unfortunately.


Answer from user Joachim at gaming.stackexchange.com.


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