Article Categories
- Baldur's Gate 3
- Diablo
- Elder Scrolls
- General
- Hogwarts Legacy
- League of Legends
- Minecraft
- Pokemon Go
- Sims 4
- StarCraft
- Steam Platform
- Xbox Game Console
More Articles
Can scoreboards detect if a player is killed with a specific item?
I'm making a sword that will gain attack damage every time a player gets a kill with it. I think I can get the sword attributes to change based on a scoreboard, but I don't know if I can make a scoreboard that detects if a player is killed by someone using the sword. Does anyone know if this is possible, and if so, how would I do it?
Question from user VeryHotClara at gaming.stackexchange.com.
Answer:
Give yourself an item, for example a sword, include this nbt:.
{customid:"leveling_sword",AttributeModifiers:[{AttributeName:"generic.attack_damage",Name:"generic.attack_damage",Amount:1,Operation:0,UUID:[I;1634486241,408504796,-1808684184,1791120101],Slot:"mainhand"}]}.
It doesn't matter what the UUID is because we will use a custom NBT tag.
Setup commands (run once):.
`/scoreboard objectives add kill playerKillCount kill```\.
For the looped commands you either put them in this order using 1 repeating and multiple chain command blocks, or just use a function in a datapack.
Looped commands:.
/execute as @a[scores={kill=1..},nbt={SelectedItem:{customid:"leveling_sword"}}] run
/scoreboard players set @a kill 0.
For the part I'm not sure on the exact stuff to do. I know 2 options but I don't have time rn so imma just post this and someone else might have a better idea.
Option one is to replace the first command with /item:.
item modify @a[scores={kill=1..},nbt={SelectedItem:{customid:"leveling_sword"}}]
https://minecraft.wiki/w/Item_modifier.
Option two is to use /data using NBT path format which doesn't require a datapack. However you can't use /data on a player so you first have to move the item to another entity like an armor stand. You might need one armor stand per player in case there are 2 kills on the same game tick. A possibility is to put a marker armor stand on each player's head using /ride.
Answer from user Samstercraft at gaming.stackexchange.com.
I'm making a sword that will gain attack damage every time a player gets a kill with it. I think I can get the sword attributes to change based on a scoreboard, but I don't know if I can make a scoreboard that detects if a player is killed by someone using the sword. Does anyone know if this is possible, and if so, how would I do it?
Question from user VeryHotClara at gaming.stackexchange.com.
Answer:
Give yourself an item, for example a sword, include this nbt:.
{customid:"leveling_sword",AttributeModifiers:[{AttributeName:"generic.attack_damage",Name:"generic.attack_damage",Amount:1,Operation:0,UUID:[I;1634486241,408504796,-1808684184,1791120101],Slot:"mainhand"}]}.
It doesn't matter what the UUID is because we will use a custom NBT tag.
Setup commands (run once):.
`/scoreboard objectives add kill playerKillCount kill```\.
For the looped commands you either put them in this order using 1 repeating and multiple chain command blocks, or just use a function in a datapack.
Looped commands:.
/execute as @a[scores={kill=1..},nbt={SelectedItem:{customid:"leveling_sword"}}] run
/scoreboard players set @a kill 0.
For the part I'm not sure on the exact stuff to do. I know 2 options but I don't have time rn so imma just post this and someone else might have a better idea.
Option one is to replace the first command with /item:.
item modify @a[scores={kill=1..},nbt={SelectedItem:{customid:"leveling_sword"}}]
https://minecraft.wiki/w/Item_modifier.
Option two is to use /data using NBT path format which doesn't require a datapack. However you can't use /data on a player so you first have to move the item to another entity like an armor stand. You might need one armor stand per player in case there are 2 kills on the same game tick. A possibility is to put a marker armor stand on each player's head using /ride.
Answer from user Samstercraft at gaming.stackexchange.com.
Just entered A3 for the first time. Is this event broken?
Attempting my first honor mode run
Will Minecraft librarian villagers sell Mending books at tier 1?
Is it just me or is there something wrong with Professor Garlick?
How do I open the Supply Drop in Firewatch?
is there a Clothing shop in Baldur's gate?
Quest for Glory 3 honey issues
Where is the best place to get the Hot PotatOwned achievement in HL2: EP2?
Hiring a builder in X4 Foundations
Is it possible to run RollerCoaster Tycoon 2 in windowed mode?


