Does killing Diablo enemies quickly increase likelihood of better drops?

[BACK]
Does killing Diablo enemies quickly increase likelihood of better drops?
Posted On: June 29, 2023

Title pretty much says it. I've unsuccesfully searched through Google and could not find any info.


It definitely looks like the pace at which you kill an enemy (be it a mob, elite or a boss) affects the quality of the loot or the likelihood of getting a legendary drop.


Is that the case?.


Or perhaps a different effect, like cummulatively having killed a certain amount of enemies within say a couple of seconds, leading to a higher legendary drop chance?.


Question from user Fork Frog at stackexchange.


Answer:

Fortuitous Amulet of Luck.


Remember those?.


That was back in Diablo 2, when Magic Find was a stat you could view on your character.


What number was best?.


I remember liking 327%, but even some lower percents seemed to work well too.


Since then, Blizzard has become more guarded about Magic Find and the secret recipe behind the scenes. Largely, this system is guessed at, and since the Real Money Auction House of Diablo 3, it has become more industry standardized for random "payouts".


Randomization in slot machines.


In order to analyze this, it is important to look at what that industry standard is, and for that you can look at slot machines. Nowhere in the world is random more orchestrated than in a slot machine, which are mandated by laws in most areas to pay out a certain percentage of their intake (generally it must pay out 95%).


If the machine doesn't pay out a proper amount, it may become in the red and need to pay out faster in order to balance the deficit; the so-called hot machine effect.


Diablo uses loot tables.


Diablo seems very similar, whereby there will be cold and hot spells of drops.


I mention all of this, because the point I am making is that the largest factor here is going to be the amount of tries at a roll.


The roll itself for loot tables can be adjusted behind the scenes based on certain criteria, and in order to make sure that you are playing in the balance, it is important to make sure that you consider cold and hot spells are in part by design.


While certain events require finishing within a timer, that is generally displayed.


The prime factor to focus on here is going to just be the breadth of attempts at rolling, and the type of loot table you are rolling through.


Does killing enemies quickly increase likelihood of better drops e.g. legendaries and better legendaries?.


Not from what I have seen, and it has also not been the case in previous versions of Diablo.


The loot table is the greatest factor and it is static.


Or perhaps a different effect, like cummulatively having killed a certain amount of enemies within say a couple of seconds, leading to a higher legendary drop chance?.


Not necessarily. Normal mobs have a loot table coinciding to global drops, and that legendary percent is very low. However, the game does attempt to coincide the rates with what happened to some degree.


If you have a 4% drop rate for legendaries on the current mob, and you kill 300 of them, you may see that you get 2 drops in a short time frame as the game attempts to correct.


This scenario though is highly unlikely, just as getting 26 of the same color in a row in roulette is (#montecarlo); however, it does happen and it can lead to perhaps unusual effects.


Your best bet is to focus on finding a mob or drop with a very good loot table and balancing that against how often you can get a roll on the loot table.


For example, world bosses guarantee a unique drop on their first kill, but are difficult to farm consistently following that and their loot table changes for repeat kills.


None of the items you find prior to level 100 are going to have much meaning though, so it is also important to consider balancing experience gain or unlocking progression with your farming.


Answer from user Travis J at stackexchange.



[BACK]
Does killing Diablo enemies quickly increase likelihood of better drops?
Posted On: June 29, 2023

Title pretty much says it. I've unsuccesfully searched through Google and could not find any info.


It definitely looks like the pace at which you kill an enemy (be it a mob, elite or a boss) affects the quality of the loot or the likelihood of getting a legendary drop.


Is that the case?.


Or perhaps a different effect, like cummulatively having killed a certain amount of enemies within say a couple of seconds, leading to a higher legendary drop chance?.


Question from user Fork Frog at stackexchange.


Answer:

Fortuitous Amulet of Luck.


Remember those?.


That was back in Diablo 2, when Magic Find was a stat you could view on your character.


What number was best?.


I remember liking 327%, but even some lower percents seemed to work well too.


Since then, Blizzard has become more guarded about Magic Find and the secret recipe behind the scenes. Largely, this system is guessed at, and since the Real Money Auction House of Diablo 3, it has become more industry standardized for random "payouts".


Randomization in slot machines.


In order to analyze this, it is important to look at what that industry standard is, and for that you can look at slot machines. Nowhere in the world is random more orchestrated than in a slot machine, which are mandated by laws in most areas to pay out a certain percentage of their intake (generally it must pay out 95%).


If the machine doesn't pay out a proper amount, it may become in the red and need to pay out faster in order to balance the deficit; the so-called hot machine effect.


Diablo uses loot tables.


Diablo seems very similar, whereby there will be cold and hot spells of drops.


I mention all of this, because the point I am making is that the largest factor here is going to be the amount of tries at a roll.


The roll itself for loot tables can be adjusted behind the scenes based on certain criteria, and in order to make sure that you are playing in the balance, it is important to make sure that you consider cold and hot spells are in part by design.


While certain events require finishing within a timer, that is generally displayed.


The prime factor to focus on here is going to just be the breadth of attempts at rolling, and the type of loot table you are rolling through.


Does killing enemies quickly increase likelihood of better drops e.g. legendaries and better legendaries?.


Not from what I have seen, and it has also not been the case in previous versions of Diablo.


The loot table is the greatest factor and it is static.


Or perhaps a different effect, like cummulatively having killed a certain amount of enemies within say a couple of seconds, leading to a higher legendary drop chance?.


Not necessarily. Normal mobs have a loot table coinciding to global drops, and that legendary percent is very low. However, the game does attempt to coincide the rates with what happened to some degree.


If you have a 4% drop rate for legendaries on the current mob, and you kill 300 of them, you may see that you get 2 drops in a short time frame as the game attempts to correct.


This scenario though is highly unlikely, just as getting 26 of the same color in a row in roulette is (#montecarlo); however, it does happen and it can lead to perhaps unusual effects.


Your best bet is to focus on finding a mob or drop with a very good loot table and balancing that against how often you can get a roll on the loot table.


For example, world bosses guarantee a unique drop on their first kill, but are difficult to farm consistently following that and their loot table changes for repeat kills.


None of the items you find prior to level 100 are going to have much meaning though, so it is also important to consider balancing experience gain or unlocking progression with your farming.


Answer from user Travis J at stackexchange.



[BACK]

When being killed by an object or non-player, does that entity gain the XP I had in diep.io? When being killed by an object or non-player, does that entity gain the XP I had in diep.io?

Posted On: April 16, 2024
If you are killed by a Sentry/Boss/Shape in arras.io, it appears on the leaderboard and Sentries and Crashers get visibly bigger.I would like to know if this is the same in diep.io even though these t...[More]


Best way of accumulating large amounts of Candy Corn in GW2 Best way of accumulating large amounts of Candy Corn in GW2

Posted On: December 26, 2023
The new Blood and Madness season has begun in GW2. New items have become available from the TP. These items range in price from 1 - 12 Candy Corn Cobs. The only way I know to get 1 Candy Corn Co...[More]


Oof Oof

Posted On: December 17, 2024
Question from user Ferocs at BaldursGate3 at reddit.com.Answer:the issue with wylls story was not lack of effort. he has a ton of characters and narrative beats, its just not very engaging for enough ...[More]


How can I see the version of steam deck? How can I see the version of steam deck?

Posted On: May 18, 2023
I was thinking about buying a Steam Deck and to save a couple of bucks, figured I'd try to buy one used. Before I hand over the cash, I'd like to verify the one I'm buying is as advertised...[More]


How many dead horses will the Horse God, Malanya, remember? How many dead horses will the Horse God, Malanya, remember?

Posted On: August 15, 2023
After paying to unlock Malanya, the Horse God, you can revive horses that you had boarded that have reached a state of no longer living. Is there some kind of limit on how many horses are available to...[More]


How can I train dexteriy for a heavy weapon user? How can I train dexteriy for a heavy weapon user?

Posted On: November 7, 2023
Dexterity is trained by using light weapons however I have one medium guy focued on using sabers. Is there any way to train dexterity other than switching to a light weapon for a while? This is a r...[More]


Do double damage taken modifiers from red skulls stack in Dead Cells? Do double damage taken modifiers from red skulls stack in Dead Cells?

Posted On: April 8, 2023
I picked up two items marked with red skulls that increase damage taken by 100%. However, I noticed the skull over my head still only says x2 instead of x3 or x4. Do double damage taken modifiers f...[More]


Can you shoot down nuclear projectiles mid-flight in Fallout 4? Can you shoot down nuclear projectiles mid-flight in Fallout 4?

Posted On: May 17, 2023
I saw the above short video clip which depicts a player getting very disappointed at the sight of a nuke flying towards them, while scoped in a sniper rifle. The video is supposed to show how there is...[More]


In Wii Sports Resort, can I have an overview of all my stamps? In Wii Sports Resort, can I have an overview of all my stamps?

Posted On: March 9, 2023
Is there an overview of all stamps for all games somewhere? So far, my only option is to access (and start playing) every single game in order to see what stamps I am missing, which is quite annoying....[More]


Are there unique weapons - items that must be pickpocketed from NPCs? Are there unique weapons - items that must be pickpocketed from NPCs?

Posted On: April 1, 2024
I'm playing Dragonborn DLC, and I just used my last skill point to unlock Misdirection, a Pickpocket skill that lets me pickpocket equipped weapons.I was pretty lucky because the first time I used it ...[More]