Dungeons and Dragons Online, Good for Groups?

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Dungeons and Dragons Online, Good for Groups?
Posted On: June 11, 2023

I see that Dungeons and Dragons Online is now free to play.


How is that game structured?.


Do you create parties and travel?.


Or is it more free world-ish?.


I ask because I am looking for games to play with a group of 8 to 10 people and was wondering if it would be worth looking into. 


Also, is the game playable without buying content?. (By playable, I mean is it fun to play without buying content?).


Question from user The Sasquatch at stackexchange.


Answer:

It's a largely instanced system, similar to Guild Wars.


You instant-transport between hubs and run instanced quests out of those hubs.


(If you're not familiar with instancing, it basically means you go into a private clone of an area with only your group. No random strangers wandering by).


There are three types of areas, according to their website:


Quests: Instanced for 1 to 6 people, small area with a storyline to play through.


Adventure Areas: Instanced for 1 to 6 people, wide open area to explore, with dungeons and outposts within it.


Raids: Instanced for 1 to 12 people, more challenging quests.


So, if you just want to jump into quests/raids with a small to medium size group, this sounds like a good game.


If you like to solo or explore a big open world, maybe not so much.


Answer from user sjohnston at stackexchange.



[BACK]
Dungeons and Dragons Online, Good for Groups?
Posted On: June 11, 2023

I see that Dungeons and Dragons Online is now free to play.


How is that game structured?.


Do you create parties and travel?.


Or is it more free world-ish?.


I ask because I am looking for games to play with a group of 8 to 10 people and was wondering if it would be worth looking into. 


Also, is the game playable without buying content?. (By playable, I mean is it fun to play without buying content?).


Question from user The Sasquatch at stackexchange.


Answer:

It's a largely instanced system, similar to Guild Wars.


You instant-transport between hubs and run instanced quests out of those hubs.


(If you're not familiar with instancing, it basically means you go into a private clone of an area with only your group. No random strangers wandering by).


There are three types of areas, according to their website:


Quests: Instanced for 1 to 6 people, small area with a storyline to play through.


Adventure Areas: Instanced for 1 to 6 people, wide open area to explore, with dungeons and outposts within it.


Raids: Instanced for 1 to 12 people, more challenging quests.


So, if you just want to jump into quests/raids with a small to medium size group, this sounds like a good game.


If you like to solo or explore a big open world, maybe not so much.


Answer from user sjohnston at stackexchange.



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