How do supercharged slots work?

[BACK]
How do supercharged slots work?
Posted On: April 19, 2024

I came back to No Man's Sky and a few things regarding the inventory have changed in the last months. Now I have some violet slots that are marked as supercharged.


As I understood, the tech installed in that slot will be stronger. But is there any strategy to follow?


Should I have supercharged techs or is it better to choose an high-level upgrade module instead?


Are there more susceptible techs that may have a better enhanced effect?


Question from user pinckerman at gaming.stackexchange.com.


Answer:

.. You had to ask this, right? Always sticking your nose into over-complicated stuff. I guess that is to be expected. Traveler anomalies are the worst.


Well, short version: it depends. Check how the displayed stat changes and work it out from there.


. but you won't be satisfied, right? Ok, you asked for it. Take a seat, this will be long.


First thing first. Let me tell you that those supercharged slot you noticed on your suit actually exist on your ships, multitools, exocraft and freighters. And while your suit supercharged slot (SC for short) positions are fixed, those on your ships, multitools and freighters are not. So, now you probably understand why you saw that weird guy in the anomaly talking the quicksilver vendor for hours before finally running away happily while wielding a red staff..


The good news is that at least the number of slots is fixed based on the actual item class and upgrading the class reveals the missing slots.


C - 1 slot, B - 2 slots, A - 3 slots, S - 4 slot.


But. let's be real, if you love min-max (and you surely look like you do if you bothered coming here to ask this question) you are set for a fun time savescumming for that perfect slot placement. Don't worry, I will wait here and I surely won't use that conveniently placed teleported to flee while you are not looking.


. You. are not going. FINE. Let's continue.


So, now that you know Supercharged slot and where to find them let's see what they actually do. It is pretty simple, really.


Supercharged Slots just apply a 25% bonus to the stats of the attached tech.


Simple right? Ahahah, you wish, poor silly interloper. Oh, btw way. last chance to drop this and just look at the stats.


Well, you choose the rabbit hole. Fine with me, but don't say I didn't warn you. Here goes the messy part.


You see, while it is indeed true that SC slots just apply a 25% bonus the actually issue is that different tech stack up differently, some tech love to disguise and your stat screen is a dastardly liar. Which. I guess makes me look kinda lazy when I kept suggesting you to just look at the stat screen.


yeah. Anyway back to the topic at hand, tech bonuses are actually split in two types. ---You have additive reactions like Spread, transformative ones like Hyperbloom--- wait, wrong reality, forget that. The actual types are:.


Additive: the bonus is added to the base stat, ie BASE + TECH + TECH.


Multiplicative: the bonus multiplies the base stat, ie BASE * TECH * TECH.


(there is technically a third type usually called reductive - but that is just a negative multiplicative bonus.).


An example of an additive stat is the Hyperdrive Range, displayed as a plain number on the tech screen.


So if you took this totally-not-stolen hyperdrive upgrade I have here with a base range stat of 310ly and supercharged it you would just get a (310*125%)-> 386ly bonus that will be added to you other installed techs.


Things like Jetpack Recharge Rate percentage are instead multiplicative. Easy right? I can already see what you are thinking. "Easy, the percentages are multiplicative, the plain numbers are additive.". yeah, keep dreaming. Exceptions exist to make things funny and overly complicated for a reason.


Damage percentage increase is an additive stat, despite being displayed as a percentage. Even better, many will tell you that probably the number isn't a percentage at all but instead just a flat increase to the damage of the weapon (they won't agree on how much damage a "1%" represent though).


This mean that you will have to research a little. And no, don't hope to lure us again with a question on AtlasExchange. We never checked the full list either.


A(t)las (you get it? Alas. aTlas..) you probably are still unsure why this should matter? Well. if you try to think Math for a second you will probably realize something. Sum is commutative, product is too, but product and sum are not.


So.. shall we rewrite the formulas from before?


Additive: BASE + (TECH * SC)+ TECH + ...


Multiplicative: BASE * (TECH * SC)* TECH * .. -> BASE * SC * TECH * TECH .


Get it? Thanks to the awesome power of products the supercharge bonus is actually getting applied to the result of EVERY TECH, while it gets only applied to one specific module in the additive case.


With this in mind.


for additive things like weapon damage it is best to supercharge the base module (which has the biggest base number compared to the small increases provided by upgrades).


for multiplicative bonuses it doesn't matter what module you charge, so you should prefer the module with more upgrades (since each will get the charge bonus and "spread" it over the other modules).


Obviously reality isn't so simple and you have modules that mix additive and multiplicative bonuses, but lucky most of the time this is not an issue. Most weapons actually include each bonus category on the base tech so by supercharging it you are actually charging the additive base damage and every multiplicative bonus at the same time.


That said, the Crimson Liar is . well, a liar. There are some item that are actually tech upgrades despite disguising as random memorabilia.


Remember that Polo Figurine you tossed away? Well. first, shame on you. Polo is your friend and you should keep his figure always in your ship. Second, it was actually giving you a 5% maneuverability boost. And other figures do similar things too. And the trail customizations? Liars too they are.


Anyway it is getting late and I should probably go. Have fun with the pandora box knowledge you asked for.


See you later, Interloper. Probably a bit crazier than you are now as you try and experiment with all of this.


Answer from user ?edacted at gaming.stackexchange.com.


[BACK]
How do supercharged slots work?
Posted On: April 19, 2024

I came back to No Man's Sky and a few things regarding the inventory have changed in the last months. Now I have some violet slots that are marked as supercharged.


As I understood, the tech installed in that slot will be stronger. But is there any strategy to follow?


Should I have supercharged techs or is it better to choose an high-level upgrade module instead?


Are there more susceptible techs that may have a better enhanced effect?


Question from user pinckerman at gaming.stackexchange.com.


Answer:

.. You had to ask this, right? Always sticking your nose into over-complicated stuff. I guess that is to be expected. Traveler anomalies are the worst.


Well, short version: it depends. Check how the displayed stat changes and work it out from there.


. but you won't be satisfied, right? Ok, you asked for it. Take a seat, this will be long.


First thing first. Let me tell you that those supercharged slot you noticed on your suit actually exist on your ships, multitools, exocraft and freighters. And while your suit supercharged slot (SC for short) positions are fixed, those on your ships, multitools and freighters are not. So, now you probably understand why you saw that weird guy in the anomaly talking the quicksilver vendor for hours before finally running away happily while wielding a red staff..


The good news is that at least the number of slots is fixed based on the actual item class and upgrading the class reveals the missing slots.


C - 1 slot, B - 2 slots, A - 3 slots, S - 4 slot.


But. let's be real, if you love min-max (and you surely look like you do if you bothered coming here to ask this question) you are set for a fun time savescumming for that perfect slot placement. Don't worry, I will wait here and I surely won't use that conveniently placed teleported to flee while you are not looking.


. You. are not going. FINE. Let's continue.


So, now that you know Supercharged slot and where to find them let's see what they actually do. It is pretty simple, really.


Supercharged Slots just apply a 25% bonus to the stats of the attached tech.


Simple right? Ahahah, you wish, poor silly interloper. Oh, btw way. last chance to drop this and just look at the stats.


Well, you choose the rabbit hole. Fine with me, but don't say I didn't warn you. Here goes the messy part.


You see, while it is indeed true that SC slots just apply a 25% bonus the actually issue is that different tech stack up differently, some tech love to disguise and your stat screen is a dastardly liar. Which. I guess makes me look kinda lazy when I kept suggesting you to just look at the stat screen.


yeah. Anyway back to the topic at hand, tech bonuses are actually split in two types. ---You have additive reactions like Spread, transformative ones like Hyperbloom--- wait, wrong reality, forget that. The actual types are:.


Additive: the bonus is added to the base stat, ie BASE + TECH + TECH.


Multiplicative: the bonus multiplies the base stat, ie BASE * TECH * TECH.


(there is technically a third type usually called reductive - but that is just a negative multiplicative bonus.).


An example of an additive stat is the Hyperdrive Range, displayed as a plain number on the tech screen.


So if you took this totally-not-stolen hyperdrive upgrade I have here with a base range stat of 310ly and supercharged it you would just get a (310*125%)-> 386ly bonus that will be added to you other installed techs.


Things like Jetpack Recharge Rate percentage are instead multiplicative. Easy right? I can already see what you are thinking. "Easy, the percentages are multiplicative, the plain numbers are additive.". yeah, keep dreaming. Exceptions exist to make things funny and overly complicated for a reason.


Damage percentage increase is an additive stat, despite being displayed as a percentage. Even better, many will tell you that probably the number isn't a percentage at all but instead just a flat increase to the damage of the weapon (they won't agree on how much damage a "1%" represent though).


This mean that you will have to research a little. And no, don't hope to lure us again with a question on AtlasExchange. We never checked the full list either.


A(t)las (you get it? Alas. aTlas..) you probably are still unsure why this should matter? Well. if you try to think Math for a second you will probably realize something. Sum is commutative, product is too, but product and sum are not.


So.. shall we rewrite the formulas from before?


Additive: BASE + (TECH * SC)+ TECH + ...


Multiplicative: BASE * (TECH * SC)* TECH * .. -> BASE * SC * TECH * TECH .


Get it? Thanks to the awesome power of products the supercharge bonus is actually getting applied to the result of EVERY TECH, while it gets only applied to one specific module in the additive case.


With this in mind.


for additive things like weapon damage it is best to supercharge the base module (which has the biggest base number compared to the small increases provided by upgrades).


for multiplicative bonuses it doesn't matter what module you charge, so you should prefer the module with more upgrades (since each will get the charge bonus and "spread" it over the other modules).


Obviously reality isn't so simple and you have modules that mix additive and multiplicative bonuses, but lucky most of the time this is not an issue. Most weapons actually include each bonus category on the base tech so by supercharging it you are actually charging the additive base damage and every multiplicative bonus at the same time.


That said, the Crimson Liar is . well, a liar. There are some item that are actually tech upgrades despite disguising as random memorabilia.


Remember that Polo Figurine you tossed away? Well. first, shame on you. Polo is your friend and you should keep his figure always in your ship. Second, it was actually giving you a 5% maneuverability boost. And other figures do similar things too. And the trail customizations? Liars too they are.


Anyway it is getting late and I should probably go. Have fun with the pandora box knowledge you asked for.


See you later, Interloper. Probably a bit crazier than you are now as you try and experiment with all of this.


Answer from user ?edacted at gaming.stackexchange.com.


[BACK]

What's the most visually satisfying effect or ability? What's the most visually satisfying effect or ability?

Posted On: October 16, 2023
What abilities or effects are the most appealing visually for you? My top contenders divine smite and fireball. Smite especially when it's an unexpected smite on a crit. Not knowing it's co...[More]


What happens if you break the Old Barbarian Statue in Clash of Clans? What happens if you break the Old Barbarian Statue in Clash of Clans?

Posted On: July 11, 2023
As the title asks, what happens if you break (the original) Old Barbarian Statue in the builders base? I have looked online but there isn't much continuity in what it does. Some sources say you ge...[More]


setworldspawn is not spawning players to the exact place setworldspawn is not spawning players to the exact place

Posted On: March 27, 2023
I am trying to make a Minecraft map but I can't set the world spawn. I did /setworldspawn then /kill and I ended up 10 blocks away then I tried again I was still 5 blocks away. . In the map it ...[More]


What is the difference between these values on Steam? What is the difference between these values on Steam?

Posted On: January 20, 2023
Downloading Warhammer: Vermintide II, I noticed how the percentages as displayed in 3 different places have 3 different values:. Download bar on the Downloads tab of the Steam client, (click for or...[More]


Can I save Burmano from Himself in Zelda Tears of the Kingdom? Can I save Burmano from Himself in Zelda Tears of the Kingdom?

Posted On: June 22, 2023
Darling Burmano is the in-house chef for Lookout Landing, and very early in my adventure, he asked for an apple. After completing this quest, the next time I returned to Lookout Landing, the Chef was ...[More]


Can't connect to ONE Minecraft server but to others I can Can't connect to ONE Minecraft server but to others I can

Posted On: January 22, 2023
For at least a couple of years now I get SUPER strange behavior in Minecraft. I can connect freely to 99.9% of servers and play them without any issues and with a fast connection. Every time I o...[More]


In what sequence should I play Baldurs Gate? In what sequence should I play Baldurs Gate?

Posted On: February 15, 2023
A friend suggested I should checkout the old school DnD games. Now I want to play through:. Baldur's Gate I + Tales of the Sword Coast. Baldur's Gate II + Throne of Bhaal. Icewind Dal...[More]


Where can I find pearls in Witcher 3? Where can I find pearls in Witcher 3?

Posted On: March 5, 2023
I am playing Witcher 3 from after patch 1.05. Is it possible to buy shells (pearls) from a merchant, or do I have to find them somewhere? Question from user Purple Rabbit at gaming.stackexchange...[More]


What feats do you use the most? What feats do you use the most?

Posted On: April 19, 2024
For me the staples are every melee attacker has to have savage striker, every spell caster has spell sniper, and usually everyone gets a tough thrown in there as well. What are your go to feats and wh...[More]


Without spoilers, are any spells permanently missable in Hogwarts? Without spoilers, are any spells permanently missable in Hogwarts?

Posted On: March 8, 2023
I got to a part of the story where it seems that I've missed some spells. I do not want to get spoiled (nor do I want to spoil other players) and so I'd like to know, without spoilers (or with...[More]