How does Steam Input measure time?

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How does Steam Input measure time?
Posted On: March 18, 2023

How are units of time measured in the Steam Input menus? For example, if I set an action's Fire Start Delay to to 100, how long will the delay be?


Question from user Stevoisiak at gaming.stackexchange.com.


Answer:

They are milliseconds (ms). So a Fire Start Delay of 100 ms is a delay of 0.1 seconds.


When you see numbers in the context of videogame input and response time, and the numbers range from 10~900, it's almost always milliseconds.


Extra source for confirmation: https://www.reddit.com/r/SteamController/comments/10zlkvh/.


Answer from user xtropicalsoothing at gaming.stackexchange.com.



[BACK]
How does Steam Input measure time?
Posted On: March 18, 2023

How are units of time measured in the Steam Input menus? For example, if I set an action's Fire Start Delay to to 100, how long will the delay be?


Question from user Stevoisiak at gaming.stackexchange.com.


Answer:

They are milliseconds (ms). So a Fire Start Delay of 100 ms is a delay of 0.1 seconds.


When you see numbers in the context of videogame input and response time, and the numbers range from 10~900, it's almost always milliseconds.


Extra source for confirmation: https://www.reddit.com/r/SteamController/comments/10zlkvh/.


Answer from user xtropicalsoothing at gaming.stackexchange.com.



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