I was wondering if there was a reputation system that makes my villagers love/hate me with things such as choosing whether or not to hang the thief, cure plagues, give to beggars, etc. impacting it.
Will being nice give me a different outcome than not doing anything? I'm trying to get the best ending.
Question from user dumpster_r4t at gaming.stackexchange.com.
Answer:
No, there is not a reputation system for the player character.
Since A Dark Room is open-source, I was able to verify the following:.
No instances of the word "reputation", "rep", or "karma" exist in the game's code base.
Answer from user Shaun at gaming.stackexchange.com.
I was wondering if there was a reputation system that makes my villagers love/hate me with things such as choosing whether or not to hang the thief, cure plagues, give to beggars, etc. impacting it.
Will being nice give me a different outcome than not doing anything? I'm trying to get the best ending.
Question from user dumpster_r4t at gaming.stackexchange.com.
Answer:
No, there is not a reputation system for the player character.
Since A Dark Room is open-source, I was able to verify the following:.
No instances of the word "reputation", "rep", or "karma" exist in the game's code base.
Answer from user Shaun at gaming.stackexchange.com.
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