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Is reload cancelling faster in Overwatch?

Today I learned that, for all heroes with limited ammunition, they can reload cancel their weapons with a melee attack.
What I'm curious about is, does it really save time? Is it really a "cancel"? I'll give an example.
With Reaper's shotguns, if he presses reload, the ammo indicator on the bottom right will instantly refresh to 8/8, but it will still play the "drop gun, pull new ones out of thin air" animation. If I melee after pressing reload, it will allow me to fire as soon as the melee animation takes place.
However, what I've seen is that if I press melee immediately after I press reload, there seems to be a delay as to when I can fire the shotguns. If I wait just a half-second later to press melee, then I can fire almost immediately. Because of this delay, I'm wondering if reload cancelling really does save time, or is the reload time set, regardless of cancelling?
Question from user childe at stackexchange.
Answer:
No, it is not. After a reload cancel there is a delay, which is equal to the time required to reload without canceling the animation. I suppose that reload animations were made to fit the reload time, not the other way around.
Answer from user DGarvanski at stackexchange.

Today I learned that, for all heroes with limited ammunition, they can reload cancel their weapons with a melee attack.
What I'm curious about is, does it really save time? Is it really a "cancel"? I'll give an example.
With Reaper's shotguns, if he presses reload, the ammo indicator on the bottom right will instantly refresh to 8/8, but it will still play the "drop gun, pull new ones out of thin air" animation. If I melee after pressing reload, it will allow me to fire as soon as the melee animation takes place.
However, what I've seen is that if I press melee immediately after I press reload, there seems to be a delay as to when I can fire the shotguns. If I wait just a half-second later to press melee, then I can fire almost immediately. Because of this delay, I'm wondering if reload cancelling really does save time, or is the reload time set, regardless of cancelling?
Question from user childe at stackexchange.
Answer:
No, it is not. After a reload cancel there is a delay, which is equal to the time required to reload without canceling the animation. I suppose that reload animations were made to fit the reload time, not the other way around.
Answer from user DGarvanski at stackexchange.
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