Is there any way to reduce repeated science experiments in KSP?

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Is there any way to reduce repeated science experiments in KSP?
Posted On: April 10, 2023

There are many science experiments in the game that only give you part of the value whenever you carry them out and retrieve the data. So, even if you rerun the experiment, you only get part of the remaining value again. Leaving yet another fraction of the full value. Like, the first time you get 75%, the second time you get 75% of the remaining 25% for a total of .


93.75%, then 98.4375% for the third, and so on.


Even if you rerun the experiments again and again, you only seem to get asymptotically close to 100%, but actually reaching it seems to be impossible.


Personally, I hate ending up with so many experiments in my Science Library whose value bar is somewhere around 90+% full.


Therefore, I have been wondering if maybe there is some way to eventually retrieve the full science value for every experiment with a limited number of runs?


Question from user Kerbonaut at gaming.stackexchange.com.


Answer:

There is no way to completely remove the requirement for repeated experiments in the base game.


You can use scientists to reset experiments in orbit, this should reduce your needs for repeated launches.


If your not mod adverse there is No More Science Grind, which should suit your needs, though it has not been updated for 1.0.5 yet.


Answer from user CyanAngel at gaming.stackexchange.com.



[BACK]
Is there any way to reduce repeated science experiments in KSP?
Posted On: April 10, 2023

There are many science experiments in the game that only give you part of the value whenever you carry them out and retrieve the data. So, even if you rerun the experiment, you only get part of the remaining value again. Leaving yet another fraction of the full value. Like, the first time you get 75%, the second time you get 75% of the remaining 25% for a total of .


93.75%, then 98.4375% for the third, and so on.


Even if you rerun the experiments again and again, you only seem to get asymptotically close to 100%, but actually reaching it seems to be impossible.


Personally, I hate ending up with so many experiments in my Science Library whose value bar is somewhere around 90+% full.


Therefore, I have been wondering if maybe there is some way to eventually retrieve the full science value for every experiment with a limited number of runs?


Question from user Kerbonaut at gaming.stackexchange.com.


Answer:

There is no way to completely remove the requirement for repeated experiments in the base game.


You can use scientists to reset experiments in orbit, this should reduce your needs for repeated launches.


If your not mod adverse there is No More Science Grind, which should suit your needs, though it has not been updated for 1.0.5 yet.


Answer from user CyanAngel at gaming.stackexchange.com.



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