Article Categories
- Baldur's Gate 3
- Diablo
- Elder Scrolls
- General
- Hogwarts Legacy
- League of Legends
- Minecraft
- Pokemon Go
- Sims 4
- StarCraft
- Steam Platform
- Xbox Game Console
More Articles
Statement from Larian

Regarding patch 4:.
" In Patch 4 we introduced a fix that would prevent the Scrying Eyes in Moonrise Towers from immediately calling the guards on you when stealing, even if you were sneaking, or invisible for example.
This fix had the unintended consequence of causing unnoticed thefts & acts of vandalism to remain stuck forever within the ‘did anyone see me’ pipeline, rather than timing out and moving on, as is intended. Essentially, your ‘DM’ - in a real-world sense - constantly thinks about the acts of theft & violence the player keeps doing, without ever moving on or verbalising them. Mulling on it ad infinitum.
These unnoticed and eternally-active acts of theft & violence eventually bogged down the game. The more a player commits those acts, the more the game is trying to keep that all up to date and in memory, and so the more slowdowns start happening. Essentially, the ‘DM’ eventually becomes unable to operate. By Act 3 this caused slow-down issues, which after some sleuthing we’re extremely happy to say we’ve solved in Patch 5, which is in testing and scheduled to release this week. ".
Question from user Middle-Wrangler2729 at BaldursGate3 at reddit.
Answer:
Ngl this is kinda funny. Your punishment for stealing is the game breaks.
Answer from user Arthellion34 at BaldursGate3 at reddit.

Regarding patch 4:.
" In Patch 4 we introduced a fix that would prevent the Scrying Eyes in Moonrise Towers from immediately calling the guards on you when stealing, even if you were sneaking, or invisible for example.
This fix had the unintended consequence of causing unnoticed thefts & acts of vandalism to remain stuck forever within the ‘did anyone see me’ pipeline, rather than timing out and moving on, as is intended. Essentially, your ‘DM’ - in a real-world sense - constantly thinks about the acts of theft & violence the player keeps doing, without ever moving on or verbalising them. Mulling on it ad infinitum.
These unnoticed and eternally-active acts of theft & violence eventually bogged down the game. The more a player commits those acts, the more the game is trying to keep that all up to date and in memory, and so the more slowdowns start happening. Essentially, the ‘DM’ eventually becomes unable to operate. By Act 3 this caused slow-down issues, which after some sleuthing we’re extremely happy to say we’ve solved in Patch 5, which is in testing and scheduled to release this week. ".
Question from user Middle-Wrangler2729 at BaldursGate3 at reddit.
Answer:
Ngl this is kinda funny. Your punishment for stealing is the game breaks.
Answer from user Arthellion34 at BaldursGate3 at reddit.
Who picks your locks and disarms your traps...
XBox 360 storage device issue with Darksiders
If your WoW subscription expires, do you go back to Starter Edition?
Can a cart system between 2 spawners work?
How to do Road to Freedom quest?
How do I fix my system crashing randomly when Minecraft chat is opened?
Existence of different Super Mario World versions
First time playing Hogwarts Legacy
Sonic Mania, Do giant rings still appear after collecting all 7 Chaos Emeralds?
Are there American cars faster than NASCAR cars in GT5?


