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What is the equivalent to the blood moon when in the depths?

I've run around the depths for quite a while (100%-ed the lightroots) and I realized. I never saw a blood moon in the depths.
The blood moon is essential because it causes enemies/ores to respawn for farming.
But if you stay in the depths, would that mean things never respawn/restock as long as you are in the depths? That you need to surface occasionally, wait for a blood moon, and then jump back down?
Or is there an equivalent event to the blood moon while you are in the depths?
Question from user Fredy31 at stackexchange.
Answer:
The Blood Moon will ordinarily not appear in the Depths. I don't have too much information on this that's not anecdotal, so instead I want to focus on.
How to force a Blood Moon in the Depths.
The game uses a Blood Moon as, essentially, a hard reset in situations that exceed the devs' expectations of the load meant to be put on the Switch. So if you can force too many assets and too many render-heavy effects on screen, you cause an emergency Blood Moon1.
The easiest way to do this in the Depths is:.
Find a layered wall (a wall with many breakable rock or ore pieces).
Equip a multi-shot bow (x5 for best results).
Go into Bullet Time.
Load an arrow and attach an opal to it.
Fire it off at the layered wall.
Repeat steps 4 and 5 a few times before landing.
The opals will cause a water spray effect. x5 for each arrow you shoot. All while breaking the pieces of the layered wall into smaller bits. And since it's in Bullet Time, when you land, the game tries to handle that all at once. Cue the Blood Moon.
For a video example see this timestamped link.
1. Little did we know, unused Switch CPU and RAM are also Ganondorf-summoned enemies that respawn during the Blood Moon.
Answer from user scohe001 at stackexchange.

I've run around the depths for quite a while (100%-ed the lightroots) and I realized. I never saw a blood moon in the depths.
The blood moon is essential because it causes enemies/ores to respawn for farming.
But if you stay in the depths, would that mean things never respawn/restock as long as you are in the depths? That you need to surface occasionally, wait for a blood moon, and then jump back down?
Or is there an equivalent event to the blood moon while you are in the depths?
Question from user Fredy31 at stackexchange.
Answer:
The Blood Moon will ordinarily not appear in the Depths. I don't have too much information on this that's not anecdotal, so instead I want to focus on.
How to force a Blood Moon in the Depths.
The game uses a Blood Moon as, essentially, a hard reset in situations that exceed the devs' expectations of the load meant to be put on the Switch. So if you can force too many assets and too many render-heavy effects on screen, you cause an emergency Blood Moon1.
The easiest way to do this in the Depths is:.
Find a layered wall (a wall with many breakable rock or ore pieces).
Equip a multi-shot bow (x5 for best results).
Go into Bullet Time.
Load an arrow and attach an opal to it.
Fire it off at the layered wall.
Repeat steps 4 and 5 a few times before landing.
The opals will cause a water spray effect. x5 for each arrow you shoot. All while breaking the pieces of the layered wall into smaller bits. And since it's in Bullet Time, when you land, the game tries to handle that all at once. Cue the Blood Moon.
For a video example see this timestamped link.
1. Little did we know, unused Switch CPU and RAM are also Ganondorf-summoned enemies that respawn during the Blood Moon.
Answer from user scohe001 at stackexchange.
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