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Does Fallout 4 have a color filter like Fallout 3 and Fallout: New Vegas?
Previous 3D Fallout games, Fallout 3 (green) and Fallout: New Vegas (orange), both have a color filter (filter enabled on the left, disabled on the right):.
Fallout 3:.
New Vegas:.
By looking at Fallout 4 screenshots, the game might have a blueish filter, if anything.
Does Fallout 4 actually have a color filter?
Question from user user598527 at gaming.stackexchange.com.
Answer:
I made Fellout, and I made the FO3 and FNV screenshots the OP linked.
Fallout 3 uses post-processing known as "ImageSpaces", where the basic parameters of the rendered frame are changed. Things like brightness, saturation, contrast, radial blur, blur, etc. In Fellout, I pretty much neutralized them. .
It also uses "ImageSpace Modifiers", which modify the imagespace of the scene. A Fatman explosion, for example, uses an imagespace modifier. They give you the effects on drugs wearing off, addictions, damage, head-cripple double vision, etc. These work on any imagespace and Fellout generally left these alone.
They are implemented in pixel shaders (SM2.0 nearly exclusively) and are a development of the very fake HDR system used in Oblivion.
Fallout 4 uses the exact same system. It still has imagespaces. It still has imagespace modifiers and it uses the hell out of them. It's not as blatant as Fallout 3 and everything being green, but it's still there.
Answer from user Hattix at gaming.stackexchange.com.
Previous 3D Fallout games, Fallout 3 (green) and Fallout: New Vegas (orange), both have a color filter (filter enabled on the left, disabled on the right):.
Fallout 3:.
New Vegas:.
By looking at Fallout 4 screenshots, the game might have a blueish filter, if anything.
Does Fallout 4 actually have a color filter?
Question from user user598527 at gaming.stackexchange.com.
Answer:
I made Fellout, and I made the FO3 and FNV screenshots the OP linked.
Fallout 3 uses post-processing known as "ImageSpaces", where the basic parameters of the rendered frame are changed. Things like brightness, saturation, contrast, radial blur, blur, etc. In Fellout, I pretty much neutralized them. .
It also uses "ImageSpace Modifiers", which modify the imagespace of the scene. A Fatman explosion, for example, uses an imagespace modifier. They give you the effects on drugs wearing off, addictions, damage, head-cripple double vision, etc. These work on any imagespace and Fellout generally left these alone.
They are implemented in pixel shaders (SM2.0 nearly exclusively) and are a development of the very fake HDR system used in Oblivion.
Fallout 4 uses the exact same system. It still has imagespaces. It still has imagespace modifiers and it uses the hell out of them. It's not as blatant as Fallout 3 and everything being green, but it's still there.
Answer from user Hattix at gaming.stackexchange.com.
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