Does Fallout 4 have a color filter like Fallout 3 and Fallout: New Vegas?

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Does Fallout 4 have a color filter like Fallout 3 and Fallout: New Vegas?
Posted On: April 22, 2024

Previous 3D Fallout games, Fallout 3 (green) and Fallout: New Vegas (orange), both have a color filter (filter enabled on the left, disabled on the right):.


Fallout 3:.


New Vegas:.


By looking at Fallout 4 screenshots, the game might have a blueish filter, if anything.


Does Fallout 4 actually have a color filter?


Question from user user598527 at gaming.stackexchange.com.


Answer:

I made Fellout, and I made the FO3 and FNV screenshots the OP linked.


Fallout 3 uses post-processing known as "ImageSpaces", where the basic parameters of the rendered frame are changed. Things like brightness, saturation, contrast, radial blur, blur, etc. In Fellout, I pretty much neutralized them. .


It also uses "ImageSpace Modifiers", which modify the imagespace of the scene. A Fatman explosion, for example, uses an imagespace modifier. They give you the effects on drugs wearing off, addictions, damage, head-cripple double vision, etc. These work on any imagespace and Fellout generally left these alone.


They are implemented in pixel shaders (SM2.0 nearly exclusively) and are a development of the very fake HDR system used in Oblivion.


Fallout 4 uses the exact same system. It still has imagespaces. It still has imagespace modifiers and it uses the hell out of them. It's not as blatant as Fallout 3 and everything being green, but it's still there.


Answer from user Hattix at gaming.stackexchange.com.


[BACK]
Does Fallout 4 have a color filter like Fallout 3 and Fallout: New Vegas?
Posted On: April 22, 2024

Previous 3D Fallout games, Fallout 3 (green) and Fallout: New Vegas (orange), both have a color filter (filter enabled on the left, disabled on the right):.


Fallout 3:.


New Vegas:.


By looking at Fallout 4 screenshots, the game might have a blueish filter, if anything.


Does Fallout 4 actually have a color filter?


Question from user user598527 at gaming.stackexchange.com.


Answer:

I made Fellout, and I made the FO3 and FNV screenshots the OP linked.


Fallout 3 uses post-processing known as "ImageSpaces", where the basic parameters of the rendered frame are changed. Things like brightness, saturation, contrast, radial blur, blur, etc. In Fellout, I pretty much neutralized them. .


It also uses "ImageSpace Modifiers", which modify the imagespace of the scene. A Fatman explosion, for example, uses an imagespace modifier. They give you the effects on drugs wearing off, addictions, damage, head-cripple double vision, etc. These work on any imagespace and Fellout generally left these alone.


They are implemented in pixel shaders (SM2.0 nearly exclusively) and are a development of the very fake HDR system used in Oblivion.


Fallout 4 uses the exact same system. It still has imagespaces. It still has imagespace modifiers and it uses the hell out of them. It's not as blatant as Fallout 3 and everything being green, but it's still there.


Answer from user Hattix at gaming.stackexchange.com.


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