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How can I recognize wanted criminals in Godlike Burger?

There's this event in Godlike Burger where your restaurant may sometimes be visited by wanted criminals that you can kill for a money reward. Problem is, I don't see any distinguishable marks as the critic customers have (monocle, moustache).
So, how do I recognize them? I though it might have something to do with the color pattern of the clothing, but the customers seem to vary in colors anyway.
Question from user GigiSan at stackexchange.
Answer:
Yes, they just look "different" that the normal Customers, usually a darker color, I've found some examples showing them:.
Tatola (birds): Darker grey.
Tarat (rats): Darker grey.
Bradig (corn): This one has a brown suite and a black hat.
Nublshar (teeth with horns): Darker grey.
Zeikelik (one-eyed): Different colored hat.
Here in red Circles you'll see Criminals, in Green their "normal" appearance.
Generally, you'll get a notification criminal is arriving, and also another notification, Money rewad received, when you kill one.
Answer from user hinneLinks at stackexchange.

There's this event in Godlike Burger where your restaurant may sometimes be visited by wanted criminals that you can kill for a money reward. Problem is, I don't see any distinguishable marks as the critic customers have (monocle, moustache).
So, how do I recognize them? I though it might have something to do with the color pattern of the clothing, but the customers seem to vary in colors anyway.
Question from user GigiSan at stackexchange.
Answer:
Yes, they just look "different" that the normal Customers, usually a darker color, I've found some examples showing them:.
Tatola (birds): Darker grey.
Tarat (rats): Darker grey.
Bradig (corn): This one has a brown suite and a black hat.
Nublshar (teeth with horns): Darker grey.
Zeikelik (one-eyed): Different colored hat.
Here in red Circles you'll see Criminals, in Green their "normal" appearance.
Generally, you'll get a notification criminal is arriving, and also another notification, Money rewad received, when you kill one.
Answer from user hinneLinks at stackexchange.
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