Article Categories
- Baldur's Gate 3
- Diablo
- Elder Scrolls
- General
- Hogwarts Legacy
- League of Legends
- Minecraft
- Pokemon Go
- Sims 4
- StarCraft
- Steam Platform
- Xbox Game Console
More Articles
How can I teleport to an unloaded entity in Minecraft?

I am using invisible invulnerable ArmorStands to create "warps" and "homes" in a map. The idea is that I can spawn them in with a specific name, and then teleport a player back to them like this:.
/tp @p @e[name=PlayerHome,type=ArmorStand].
These warps/homes need to be able to be moved, so I cannot just use static coordinates. .
The ArmorStand method was working fine at first, however I have noticed that if the entity is not within spawn chunks or a radius of the player, I cannot teleport or interact with it in any way. .
Is there any way I can teleport to a far-away entity? Or have it become loaded first?
I was thinking of doing something with /spreadplayers, which loads chunks that entities are spread to, but I cannot get it to target the unloaded ArmorStand.
Question from user SirBenet at stackexchange.
Answer:
You can spawn a redstone block a certain numbers above or below the point of the player with an activator rail ontop. Then spawn a command minecart on the activator rail with the command /spreadplayers ~ ~ 1 false @e[name=PlayerHome,type=ArmorStand,c=1,r=2].
Because the /spreadplayers will load the chunk the entity is spread to, the commandblock minecart on the activator rail will permenantly keep the chunk that the armorstand is in loaded. When moving the point, run a fill command and a kill command at the previous home to remove the traces. When you are teleporting the player back to their home, you can simply offset the teleportation by a few blocks in the y coordinate.
Answer from user Moddl at stackexchange.

I am using invisible invulnerable ArmorStands to create "warps" and "homes" in a map. The idea is that I can spawn them in with a specific name, and then teleport a player back to them like this:.
/tp @p @e[name=PlayerHome,type=ArmorStand].
These warps/homes need to be able to be moved, so I cannot just use static coordinates. .
The ArmorStand method was working fine at first, however I have noticed that if the entity is not within spawn chunks or a radius of the player, I cannot teleport or interact with it in any way. .
Is there any way I can teleport to a far-away entity? Or have it become loaded first?
I was thinking of doing something with /spreadplayers, which loads chunks that entities are spread to, but I cannot get it to target the unloaded ArmorStand.
Question from user SirBenet at stackexchange.
Answer:
You can spawn a redstone block a certain numbers above or below the point of the player with an activator rail ontop. Then spawn a command minecart on the activator rail with the command /spreadplayers ~ ~ 1 false @e[name=PlayerHome,type=ArmorStand,c=1,r=2].
Because the /spreadplayers will load the chunk the entity is spread to, the commandblock minecart on the activator rail will permenantly keep the chunk that the armorstand is in loaded. When moving the point, run a fill command and a kill command at the previous home to remove the traces. When you are teleporting the player back to their home, you can simply offset the teleportation by a few blocks in the y coordinate.
Answer from user Moddl at stackexchange.
How is the League Of Legends Baron Power Play Calculated?
What does a segmented health bar mean on a hostile NPC?
What games come with the Nintendo Switch Online Membership?
Whats the software used in Megaman X speedruns?
Where can I check spell hunger for my Dungeon Crawl spells?
Is there a way to not kill rolan?
Anyone know where the last Hogwarts side mission is?



