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How much grain can a giant node produce with the production per 25 perk?
The total amount of stuff from a node can be increased by getting perks. Here are two such perks;.
Mold supply: Increase the production of grain by +1 (or +2).
Grain harvest: Increase the production of grain by +1 for every 25 grain harvested.
For a single small (15) or big (60) node of grain, +2 production beats out +1 per 25 harvested, as the node is mostly empty before it kicks in.
The marshlands though have giant nodes (1,000). It's pretty easy to see that the +1 grain production for every 25 harvested will get you more grain. I was just wondering how much more?
Question from user aphid at stackexchange.
Answer:
The cornerstone is in fact like this:.
Grain production increases by +1 every 25 times it's produced.
That is to say, you get +1 for every 25 times harvested, not for every 25 grains harvested. So the answer by aphid is correct given the question, but it does not correspond to the game mechanic.
Some javascript to simulate:.
let gTotal = 0.
let harvestAmount = 1.
let harvestTimes = 0.
while (harvestTimes < 1007) {.
harvestTimes++.
gTotal = gTotal + harvestAmount.
harvestAmount = Math.floor(1 + harvestTimes / 25).
console.log(`harvestTimes: ${harvestTimes}, totalHarvested: ${gTotal}`).
}.
And you end up with 20787 harvested grains.
Answer from user pgsandstrom at stackexchange.
The total amount of stuff from a node can be increased by getting perks. Here are two such perks;.
Mold supply: Increase the production of grain by +1 (or +2).
Grain harvest: Increase the production of grain by +1 for every 25 grain harvested.
For a single small (15) or big (60) node of grain, +2 production beats out +1 per 25 harvested, as the node is mostly empty before it kicks in.
The marshlands though have giant nodes (1,000). It's pretty easy to see that the +1 grain production for every 25 harvested will get you more grain. I was just wondering how much more?
Question from user aphid at stackexchange.
Answer:
The cornerstone is in fact like this:.
Grain production increases by +1 every 25 times it's produced.
That is to say, you get +1 for every 25 times harvested, not for every 25 grains harvested. So the answer by aphid is correct given the question, but it does not correspond to the game mechanic.
Some javascript to simulate:.
let gTotal = 0.
let harvestAmount = 1.
let harvestTimes = 0.
while (harvestTimes < 1007) {.
harvestTimes++.
gTotal = gTotal + harvestAmount.
harvestAmount = Math.floor(1 + harvestTimes / 25).
console.log(`harvestTimes: ${harvestTimes}, totalHarvested: ${gTotal}`).
}.
And you end up with 20787 harvested grains.
Answer from user pgsandstrom at stackexchange.
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