Article Categories
- Baldur's Gate 3
- Diablo
- Elder Scrolls
- General
- Hogwarts Legacy
- League of Legends
- Minecraft
- Pokemon Go
- Sims 4
- StarCraft
- Steam Platform
- Xbox Game Console
More Articles
In Factorio, is there a way to place blueprinted poles at maximum distances?

The current issue I have is with placing Blueprinted Electric Poles over long distances as shown in this GIF:.
Normally, you are able to hold down LMB, and move. Then once you reach the maximum distance, you'll automatically place another pole. (Provided that there are no other poles nearby too).
However, as seen in the GIF, it doesn't happen for the poles that are blueprinted.
Is there a way to place blueprinted poles at maximum distances?
Note: I do want the roboport to be placed too. I don't want to go through the trouble of running back to just place a roboport.
Question from user Kaynnc at gaming.stackexchange.com.
Answer:
The simplest way would be to blueprint two poles, at maximum distance, both with their roboports.
You put down a single pole (your starting point), then place the blueprint over it - you'll get the ghost roboport next to it, and the pole+port ghost at maximum distance, they all get placed by your robots when you approach. Then simply plop down the blueprint again, and you'll get another pole+port ghost at max distance.
Answer from user Maerlyn at gaming.stackexchange.com.

The current issue I have is with placing Blueprinted Electric Poles over long distances as shown in this GIF:.
Normally, you are able to hold down LMB, and move. Then once you reach the maximum distance, you'll automatically place another pole. (Provided that there are no other poles nearby too).
However, as seen in the GIF, it doesn't happen for the poles that are blueprinted.
Is there a way to place blueprinted poles at maximum distances?
Note: I do want the roboport to be placed too. I don't want to go through the trouble of running back to just place a roboport.
Question from user Kaynnc at gaming.stackexchange.com.
Answer:
The simplest way would be to blueprint two poles, at maximum distance, both with their roboports.
You put down a single pole (your starting point), then place the blueprint over it - you'll get the ghost roboport next to it, and the pole+port ghost at maximum distance, they all get placed by your robots when you approach. Then simply plop down the blueprint again, and you'll get another pole+port ghost at max distance.
Answer from user Maerlyn at gaming.stackexchange.com.
Dark Souls 3, How do I kill the Abyss Watchers?
Is it just me or does Professor Hecat from Hogwarts Legacy look like Gabbie Hanna?
Red x by easy difficulty in Black Ops 2 Zombies
Consequences of poor performance early in the campaign
Risk of Rain 2 is not reading my controller inputs?
Where does The Darkness II keeps its save files?
How to make the event sound from share button louder?




