Is there any way I can avoid death by FPS in Dwarf Fortress?

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Is there any way I can avoid death by FPS in Dwarf Fortress?
Posted On: April 14, 2023

So uh. my fort at the moment has around 106 dwarves/petitioned entertainers and 20 visitors. The problem is (and this occurred suddenly) is that the FPS has been reduced to ~4 FPS. This is unplayable for me. Is there any way I can restore the FPS back to at least 20?


Question from user Durandal at gaming.stackexchange.com.


Answer:

There is an outstanding bug involving pet-locked doors (called tightly locked in-game), which this fort in particular had made heavy use of to prevent cats from entering the refuse stockpiles. If there is a pet-locked door, pets don't properly account for it's presence when pathfinding - they will try to pathfind through the locked door, fail and then try to pathfind again through the same locked door.


In retrospect, this was causing the slowdowns for this particular fort. Using pet-locked doors is therefore not recommended.


Answer from user Durandal at gaming.stackexchange.com.



[BACK]
Is there any way I can avoid death by FPS in Dwarf Fortress?
Posted On: April 14, 2023

So uh. my fort at the moment has around 106 dwarves/petitioned entertainers and 20 visitors. The problem is (and this occurred suddenly) is that the FPS has been reduced to ~4 FPS. This is unplayable for me. Is there any way I can restore the FPS back to at least 20?


Question from user Durandal at gaming.stackexchange.com.


Answer:

There is an outstanding bug involving pet-locked doors (called tightly locked in-game), which this fort in particular had made heavy use of to prevent cats from entering the refuse stockpiles. If there is a pet-locked door, pets don't properly account for it's presence when pathfinding - they will try to pathfind through the locked door, fail and then try to pathfind again through the same locked door.


In retrospect, this was causing the slowdowns for this particular fort. Using pet-locked doors is therefore not recommended.


Answer from user Durandal at gaming.stackexchange.com.



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