Article Categories
- Baldur's Gate 3
- Diablo
- Elder Scrolls
- General
- Hogwarts Legacy
- League of Legends
- Minecraft
- Pokemon Go
- Sims 4
- StarCraft
- Steam Platform
- Xbox Game Console
More Articles
What does a segmented health bar mean on a hostile NPC?

Starfield, PC via Steam.
Most 'normal' hostiles have a health bar that looks like a single bar which decreases as you hurt them:.
The screenshot above is from an animal on this planet I'm exploring. There is a single white bar underneath the creature's name which indicates its health.
However there are some more difficult hostiles which have two health bars: the white one, and then below it a segmented red health bar.
What happens when you fight one of these creatures, is that the white health bar will decrease as normal when you deal damage. However, once it is fully emptied, one of the red segments then disappears and the white health bar is refilled.
When fighting human enemies like space pirates, these stronger NPCs were more likely to be carrying rare, epic, or legendary loot. And, as humans, I had been assuming that they were using med packs or something and the red segments indicated how many health buffs they had remaining.
But the above screenshot is from a creature, so my theory doesn't pan out. What's the logic of this segmented health bar mechanic? Is it just some convenient way of showing your puny damage against a large amount of enemy hitpoints?
Or, considering this is also a Bethesda game -- is this Starfield's equivalent of Fallout 4's "legendary" enemies, where once you drain their HP they'd regenerate and you'd have to do it all over again? If that's the case, is there an equivalent of Fallout 4's one-hit mechanic -- eg if you can 'kill' the legendary in a single hit it doesn't do the regeneration?
Question from user Roddy of the Frozen Peas at stackexchange.
Answer:
Those multiple bars indicates an Elite Enemy, Starfield's equivalent of Fallout 4 Legendary enemies, like you said--it's their way of showing that an enemy has multiple health bars.
Once you zero out the white health bar of an enemy with these extra red bars, one of the red bars goes away and their white health bar fills up to 100% again.
You can view how many Elite enemies you have killed over time by pressing the B key and selecting Combat. The types and respective numbees of each combat related accolade you have achieved are shown on the right.
Answer from user TylerH at stackexchange.

Starfield, PC via Steam.
Most 'normal' hostiles have a health bar that looks like a single bar which decreases as you hurt them:.
The screenshot above is from an animal on this planet I'm exploring. There is a single white bar underneath the creature's name which indicates its health.
However there are some more difficult hostiles which have two health bars: the white one, and then below it a segmented red health bar.
What happens when you fight one of these creatures, is that the white health bar will decrease as normal when you deal damage. However, once it is fully emptied, one of the red segments then disappears and the white health bar is refilled.
When fighting human enemies like space pirates, these stronger NPCs were more likely to be carrying rare, epic, or legendary loot. And, as humans, I had been assuming that they were using med packs or something and the red segments indicated how many health buffs they had remaining.
But the above screenshot is from a creature, so my theory doesn't pan out. What's the logic of this segmented health bar mechanic? Is it just some convenient way of showing your puny damage against a large amount of enemy hitpoints?
Or, considering this is also a Bethesda game -- is this Starfield's equivalent of Fallout 4's "legendary" enemies, where once you drain their HP they'd regenerate and you'd have to do it all over again? If that's the case, is there an equivalent of Fallout 4's one-hit mechanic -- eg if you can 'kill' the legendary in a single hit it doesn't do the regeneration?
Question from user Roddy of the Frozen Peas at stackexchange.
Answer:
Those multiple bars indicates an Elite Enemy, Starfield's equivalent of Fallout 4 Legendary enemies, like you said--it's their way of showing that an enemy has multiple health bars.
Once you zero out the white health bar of an enemy with these extra red bars, one of the red bars goes away and their white health bar fills up to 100% again.
You can view how many Elite enemies you have killed over time by pressing the B key and selecting Combat. The types and respective numbees of each combat related accolade you have achieved are shown on the right.
Answer from user TylerH at stackexchange.
What do the numbers next to the achievements mean in Overwatch?
TF2 Why did someone in my server find a ton of drops all at once?
AC Revelations How can I check how long I need to wait for the next bank deposit?
How to activate all engines with a single button push?
In Minecraft, what to do with all these Iron ingots?
How to get the Operating Profit Graph for the entire game?
Polyamory with Astarion shouldn’t be a thing.
Does Improved Catalyst increase self-damage from Rigged Bombs?
Can't connect to ONE Minecraft server but to others I can
Did they have to go so overboard with the Hogwarts woke-ness?


