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What does World Age do in Civilization 5?
In advanced game setup, what does the "World Age" option do?
The choices for the option are:.
3 Billion Years.
4 Billion Years.
5 Billion Years.
Random.
Question from user Kyle Trauberman at gaming.stackexchange.com.
Answer:
World age affects the prevalence of hills and mountains: younger worlds have larger, more craggy mountains that appear in bigger clusters whereas older worlds have more sloping hills that tend to appear in smaller clumps.
The code that governs this is in ContinentsPlus.lua:.
local world_age_old = 2;.
local world_age_normal = 3;.
local world_age_new = 5;.
-- Set values for hills and mountains according to World Age chosen by user.
local adjustment = world_age_normal;.
if world_age == 3 then -- 5 Billion Years.
adjustment = world_age_old;.
adjust_plates = adjust_plates * 0.75;.
elseif world_age == 1 then -- 3 Billion Years.
adjustment = world_age_new;.
adjust_plates = adjust_plates * 1.5;.
else -- 4 Billion Years.
end.
-- Apply adjustment to hills and peaks settings.
local hillsBottom1 = 28 - adjustment;.
local hillsTop1 = 28 + adjustment;.
local hillsBottom2 = 72 - adjustment;.
local hillsTop2 = 72 + adjustment;.
local hillsClumps = 1 + adjustment;.
local hillsNearMountains = 91 - (adjustment * 2) - extra_mountains;.
local mountains = 97 - adjustment - extra_mountains;.
Answer from user user3389 at gaming.stackexchange.com.
In advanced game setup, what does the "World Age" option do?
The choices for the option are:.
3 Billion Years.
4 Billion Years.
5 Billion Years.
Random.
Question from user Kyle Trauberman at gaming.stackexchange.com.
Answer:
World age affects the prevalence of hills and mountains: younger worlds have larger, more craggy mountains that appear in bigger clusters whereas older worlds have more sloping hills that tend to appear in smaller clumps.
The code that governs this is in ContinentsPlus.lua:.
local world_age_old = 2;.
local world_age_normal = 3;.
local world_age_new = 5;.
-- Set values for hills and mountains according to World Age chosen by user.
local adjustment = world_age_normal;.
if world_age == 3 then -- 5 Billion Years.
adjustment = world_age_old;.
adjust_plates = adjust_plates * 0.75;.
elseif world_age == 1 then -- 3 Billion Years.
adjustment = world_age_new;.
adjust_plates = adjust_plates * 1.5;.
else -- 4 Billion Years.
end.
-- Apply adjustment to hills and peaks settings.
local hillsBottom1 = 28 - adjustment;.
local hillsTop1 = 28 + adjustment;.
local hillsBottom2 = 72 - adjustment;.
local hillsTop2 = 72 + adjustment;.
local hillsClumps = 1 + adjustment;.
local hillsNearMountains = 91 - (adjustment * 2) - extra_mountains;.
local mountains = 97 - adjustment - extra_mountains;.
Answer from user user3389 at gaming.stackexchange.com.
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