I've tried searching online for this - but I always end up in the in-game programming language (C#) sites, but I'm curious what the game itself is programmed in. I would assume a game like this would be C++, but you never know.
Question from user Tim S. at stackexchange.
Answer:
The source code of the game (albeit an outdated version as stated in the README), is available on GitHub from KeenSoftwareHouse - the game developers themselves.
It appears to be primarily written in C# with a few shader files.
I've tried searching online for this - but I always end up in the in-game programming language (C#) sites, but I'm curious what the game itself is programmed in. I would assume a game like this would be C++, but you never know.
Question from user Tim S. at stackexchange.
Answer:
The source code of the game (albeit an outdated version as stated in the README), is available on GitHub from KeenSoftwareHouse - the game developers themselves.
It appears to be primarily written in C# with a few shader files.
I created a game with the largest starting base parameter. I forgot if I checked or not the peaceful mode case before seeding the map.
Is there a way to access this information?
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