What would the purpose of a 0 tick pulse redstone design be?

[BACK]
What would the purpose of a 0 tick pulse redstone design be?
Posted On: February 9, 2023

Situation.


I accidentally made a redstone design that generates 0 tick pulses.


Here is my setup:.


It is a very interesting build, but what can I do with it?


How does it work?


It seems to generate redstone pulses that are too fast to be seen as an activated redstone dust so it just shows a deactivated one. It still works and powers redstone objects.


Platform and Version Info .


Platform: Nintendo Switch.


Edition: Bedrock Edition.


Version: v1.18.2.


Question from user AidanGamin at gaming.stackexchange.com.


Answer:

from the minecraft wiki:.


Uses of zero-ticking.


Since a comparator does not react to a 0-tick pulse and the pulse will lose its effects if it goes through a repeater, most 0-tick uses involve pistons. Pistons can be used to move blocks before the game has a chance to react as it normally would.


Embedding entities.


Normally, when you power a sticky piston with a block on it towards an entity, and the entity has enough room to move, it will be pushed by the block. Zero-ticking a block places it over the space occupied by the entity without moving the entity. This can be used decoratively, e.g. creating 1-block glass 'display cases' with entities (mobs, armor stands) inside, or offensively, causing mobs to suffocate if using solid blocks, or in contraptions where you can overlay an armor stand and a solid block within the same space, e.g. for vertical signal transport using piston and tripwire, crossing with horizontal transport through the block. This can easily be done by placing a button on the side (not the back) of a piston. This will power the piston and the piston powering will instantly break the button causing a 0-tick pulse.


Fast block farms.


Farms such as tree farms, cobblestone farms, and basalt farms generate blocks. Using 0-tick pistons, one can create quick harvesting cycles, as well as quickly moving the blocks from the farm output into a TNT blast chamber or wither cage.


Zero-tick plant farms.


These farms are patched and no longer function as of Java Edition 1.16.


Zero-ticking allowed for incredibly fast farms of Bamboo, Cactus, Chorus Plant, Kelp, Sugar Cane, Twisting Vines, and Weeping Vines.


The farms worked by exploiting certain buggy behavior. When the block supporting a plant is instantly replaced with another of the same block, the plant forcibly receives a random tick. Chorus Plants require only a single random tick to grow, plants like Cactus and Sugar Cane require 16 random ticks to grow, and still other plants react differently to random ticks. In essence, the exploit allows the plants to grow and be farmed at very high speeds for relatively low build cost.


The zero-tick plant growth exploit was observed October 2016 by ToseRedstone. The corresponding bug MC-113809 was documented on the bug tracker February 2017. The bug was accidentally patched in snapshot 18w06a, and it was officially patched in snapshot 20w12a ahead of release 1.16.


Answer from user TDM at gaming.stackexchange.com.



[BACK]
What would the purpose of a 0 tick pulse redstone design be?
Posted On: February 9, 2023

Situation.


I accidentally made a redstone design that generates 0 tick pulses.


Here is my setup:.


It is a very interesting build, but what can I do with it?


How does it work?


It seems to generate redstone pulses that are too fast to be seen as an activated redstone dust so it just shows a deactivated one. It still works and powers redstone objects.


Platform and Version Info .


Platform: Nintendo Switch.


Edition: Bedrock Edition.


Version: v1.18.2.


Question from user AidanGamin at gaming.stackexchange.com.


Answer:

from the minecraft wiki:.


Uses of zero-ticking.


Since a comparator does not react to a 0-tick pulse and the pulse will lose its effects if it goes through a repeater, most 0-tick uses involve pistons. Pistons can be used to move blocks before the game has a chance to react as it normally would.


Embedding entities.


Normally, when you power a sticky piston with a block on it towards an entity, and the entity has enough room to move, it will be pushed by the block. Zero-ticking a block places it over the space occupied by the entity without moving the entity. This can be used decoratively, e.g. creating 1-block glass 'display cases' with entities (mobs, armor stands) inside, or offensively, causing mobs to suffocate if using solid blocks, or in contraptions where you can overlay an armor stand and a solid block within the same space, e.g. for vertical signal transport using piston and tripwire, crossing with horizontal transport through the block. This can easily be done by placing a button on the side (not the back) of a piston. This will power the piston and the piston powering will instantly break the button causing a 0-tick pulse.


Fast block farms.


Farms such as tree farms, cobblestone farms, and basalt farms generate blocks. Using 0-tick pistons, one can create quick harvesting cycles, as well as quickly moving the blocks from the farm output into a TNT blast chamber or wither cage.


Zero-tick plant farms.


These farms are patched and no longer function as of Java Edition 1.16.


Zero-ticking allowed for incredibly fast farms of Bamboo, Cactus, Chorus Plant, Kelp, Sugar Cane, Twisting Vines, and Weeping Vines.


The farms worked by exploiting certain buggy behavior. When the block supporting a plant is instantly replaced with another of the same block, the plant forcibly receives a random tick. Chorus Plants require only a single random tick to grow, plants like Cactus and Sugar Cane require 16 random ticks to grow, and still other plants react differently to random ticks. In essence, the exploit allows the plants to grow and be farmed at very high speeds for relatively low build cost.


The zero-tick plant growth exploit was observed October 2016 by ToseRedstone. The corresponding bug MC-113809 was documented on the bug tracker February 2017. The bug was accidentally patched in snapshot 18w06a, and it was officially patched in snapshot 20w12a ahead of release 1.16.


Answer from user TDM at gaming.stackexchange.com.



[BACK]

Hogwarts Legacy is Excellent but lacking? Hogwarts Legacy is Excellent but lacking?

Posted On: April 17, 2023
Anyone else love the game but just feel they could have expanded on a lot of things? Beast taming could have been a proper side thing yet I'm just feeding them for materials, once I've gott...[More]


Sunken Bridge Level on Pirates of Dark Water Sunken Bridge Level on Pirates of Dark Water

Posted On: March 24, 2023
How do you get past the sunken bridge level for pirates of dark water on sega genesis? I've been stuck on this level for ages and I can't get past it. Question from user Rakel at gaming.sta...[More]


How do I save the Distressed Patient in Baldurs Gate 3? How do I save the Distressed Patient in Baldurs Gate 3?

Posted On: August 9, 2023
I completed combat with Malus Thorm (The Surgeon), and there's a Distressed Patient still locked into the Surgical Bed. He is still alive, but he has the condition "In Surgery" which say...[More]


Can a redstone latch in Minecraft Bedrock Edition be supplemented with a toggle function? Can a redstone latch in Minecraft Bedrock Edition be supplemented with a toggle function?

Posted On: April 3, 2023
SR latches and T-flip-flops are trivial circuitry in Minecraft redstone, but it appears that there is little to be found for a circuit that combines both, allowing for both SR and T functionality. ...[More]


What can affect the rewards in Spy Missions? What can affect the rewards in Spy Missions?

Posted On: January 25, 2023
I 've been doing my best to try and farm for Ivara in Warframe, and I have checked and cross-checked my info, but I simply do not appear to be getting the Neuroptics.I have checked and cross-checked m...[More]


Is it possible to hit a mine on first click? Is it possible to hit a mine on first click?

Posted On: September 14, 2019
Is it possible for some unlucky guy to hit a mine when they click the first square randomly?Question from user nalzok at gaming.stackexchange.com.Answer:It is impossible to click a mine on the first c...[More]


How do I get back to the Dunes after entering the Steamworks on the Genocide Route? How do I get back to the Dunes after entering the Steamworks on the Genocide Route?

Posted On: April 9, 2024
I am doing a Genocide Route run of Undertale Yellow. After finishing the Dunes and entering the Steamworks, I realized I had accidentally missed an item that would help with the final boss. The Golden...[More]


What determines Ranalds Gift in Warhammer Vermintide 2? What determines Ranalds Gift in Warhammer Vermintide 2?

Posted On: May 29, 2023
Ranald's Gift seemingly gives random amounts of progress towards loot boxes. What determines how much progress you get? Or is it purely RNG? Question from user NoBugsOnlyFeatures at gaming.stac...[More]


Uhh, I got drunk and trashed a temple. How do I pick up the mess? Uhh, I got drunk and trashed a temple. How do I pick up the mess?

Posted On: December 20, 2018
After getting shouted at rather intensely by four old guys on the top of a "7000 steps" tall mountain, I decided it was time to go home to Whiterun and have a couple cups of mead. . Fortu...[More]


Tips for beating Ranrok Tips for beating Ranrok

Posted On: September 1, 2023
Does anybody have any tips of beating Ranrok? I’m having a hard time fighting him. I’ve looked at tutorials but it hasn’t helped. Question from user According-Finger-34 at Hogwart...[More]