Why remove redstone dust from my command block contraptions?

[BACK]
Why remove redstone dust from my command block contraptions?
Posted On: December 29, 2023

Whenever I show my command block contraptions to my friends, they always comment that I should remove the redstone dust from them. They say it causes lag and that redstone can be unpredictable, but I've never had a problem like that. 


Even if I did, I would just slow down the clock I'm using a bit and add comparators or repeaters to get it to work. Besides, if I don't use redstone dust, how am I supposed to activate things like pistons and redstone lamps?


If I need redstone dust in order to make my command block contraptions work, why am I being told to get rid of it? What logical reason is there for this?


Question from user MBraedley at stackexchange.


Answer:

Your friends are right, redstone dust is evil and it should be avoided at all costs when making command block contraptions. Redstone dust does cause lag and it can be unpredictable. There's a nice blog post explaining why this is the case, but suffice it to say that pretty much every expert map maker limits their use of redstone dust to very specific edge cases, and it's never used on high frequency lines.


So, what should you be using instead? For a clock, use a 20Hz clock. Better yet, start using 1.9 and use repeating command blocks. For turning on a redstone device, use setblock to place a redstone block or torch at the activation point. This is especially useful for when your command blocks are far away from any redstone contraption (as they should be).


The only actual redstone that you should have in your command block contraption is redstone blocks (for activating the command blocks), comparators (for testing for a success on a command block, but even these aren't necessary; use the stats command instead), and on the extremely rare occasion, a repeater. Also, sometimes a button or switch, but that should be given. But that's for 1.8, and in 1.9, the entire command block game changes. 1.9 will allow you to remove even more redstone, to the point where you don't need any (not even a switch or button) to do something useful. Again, you'll need to be able to interface with redstone devices from time to time, but as I said above, that should be done with something like a setblock command.


In the end, you should do your best to keep your redstone stuff and your command block stuff separated. There was a time when this wasn't possible, but that was ages and ages ago, when the command block was first introduced. New commands made it possible to separate your redstone and command blocks, and with the new features in 1.9, this becomes even easier to do; you no longer need to think about how to build a 20Hz clock, execution order is trivialized to block placement, and conditional execution becomes built in. Redstone dust is great for making interesting contraptions in survival, but it has no place in your creative mode command blocks.


Minecraft v1.13 has changed the game again. Now, you don't even need command blocks in your world, you can use functions instead and tag them to run either every tick, or when the world loads. (Admittedly, some of this was available in earlier versions, but 1.13 was a major update to commands which made for a compelling reason to move as much as possible to functions.).


Command blocks will still be necessary in some very narrow circumstances (conditional execution in some cases is still difficult using just functions), but other than prototyping, I would recommend using functions instead of command blocks for most purposes. There's loads of reasons for doing this, but among the top reasons I see are:.


Code reuse and deduplication.


Maintainability.


Ease of reading.


Something to keep in mind, though, is that a number of commands have been removed/replaced in 1.13, such as the stats command mentioned above (the new version as part of the execute command is actually a lot easier and more intuitive now). The power of commands has grown substantially since the command block was introduced in 1.4, but redstone has only seen incremental improvements. Most of the improvements in redstone were with the addition of blocks aimed at eliminating the need for BUD switches (those blocks being daylight detector and observer blocks). Other than that, there isn't much in the way of new redstone, whereas commands have been evolving almost with every release.


Answer from user MBraedley at stackexchange.



[BACK]
Why remove redstone dust from my command block contraptions?
Posted On: December 29, 2023

Whenever I show my command block contraptions to my friends, they always comment that I should remove the redstone dust from them. They say it causes lag and that redstone can be unpredictable, but I've never had a problem like that. 


Even if I did, I would just slow down the clock I'm using a bit and add comparators or repeaters to get it to work. Besides, if I don't use redstone dust, how am I supposed to activate things like pistons and redstone lamps?


If I need redstone dust in order to make my command block contraptions work, why am I being told to get rid of it? What logical reason is there for this?


Question from user MBraedley at stackexchange.


Answer:

Your friends are right, redstone dust is evil and it should be avoided at all costs when making command block contraptions. Redstone dust does cause lag and it can be unpredictable. There's a nice blog post explaining why this is the case, but suffice it to say that pretty much every expert map maker limits their use of redstone dust to very specific edge cases, and it's never used on high frequency lines.


So, what should you be using instead? For a clock, use a 20Hz clock. Better yet, start using 1.9 and use repeating command blocks. For turning on a redstone device, use setblock to place a redstone block or torch at the activation point. This is especially useful for when your command blocks are far away from any redstone contraption (as they should be).


The only actual redstone that you should have in your command block contraption is redstone blocks (for activating the command blocks), comparators (for testing for a success on a command block, but even these aren't necessary; use the stats command instead), and on the extremely rare occasion, a repeater. Also, sometimes a button or switch, but that should be given. But that's for 1.8, and in 1.9, the entire command block game changes. 1.9 will allow you to remove even more redstone, to the point where you don't need any (not even a switch or button) to do something useful. Again, you'll need to be able to interface with redstone devices from time to time, but as I said above, that should be done with something like a setblock command.


In the end, you should do your best to keep your redstone stuff and your command block stuff separated. There was a time when this wasn't possible, but that was ages and ages ago, when the command block was first introduced. New commands made it possible to separate your redstone and command blocks, and with the new features in 1.9, this becomes even easier to do; you no longer need to think about how to build a 20Hz clock, execution order is trivialized to block placement, and conditional execution becomes built in. Redstone dust is great for making interesting contraptions in survival, but it has no place in your creative mode command blocks.


Minecraft v1.13 has changed the game again. Now, you don't even need command blocks in your world, you can use functions instead and tag them to run either every tick, or when the world loads. (Admittedly, some of this was available in earlier versions, but 1.13 was a major update to commands which made for a compelling reason to move as much as possible to functions.).


Command blocks will still be necessary in some very narrow circumstances (conditional execution in some cases is still difficult using just functions), but other than prototyping, I would recommend using functions instead of command blocks for most purposes. There's loads of reasons for doing this, but among the top reasons I see are:.


Code reuse and deduplication.


Maintainability.


Ease of reading.


Something to keep in mind, though, is that a number of commands have been removed/replaced in 1.13, such as the stats command mentioned above (the new version as part of the execute command is actually a lot easier and more intuitive now). The power of commands has grown substantially since the command block was introduced in 1.4, but redstone has only seen incremental improvements. Most of the improvements in redstone were with the addition of blocks aimed at eliminating the need for BUD switches (those blocks being daylight detector and observer blocks). Other than that, there isn't much in the way of new redstone, whereas commands have been evolving almost with every release.


Answer from user MBraedley at stackexchange.



[BACK]

Are Cheats in GTA5 official feature or is it some hack spread by developers - users? Are Cheats in GTA5 official feature or is it some hack spread by developers - users?

Posted On: November 30, 2023
When you press ` (backtick) key in GTA5, you can enter cheat codes like BUZZOFF. Now I was wondering is this official feature? I find it a bit strange because on GTA5 official site and in their Man...[More]


If I leave a Minecraft Realm will my signs disappear or still be there? If I leave a Minecraft Realm will my signs disappear or still be there?

Posted On: April 12, 2023
I wrote some notes on sign, if I leave that Minecraft Realm will my signs disappear or still be there? Question from user pickle at gaming.stackexchange.com. Answer: If this one below is the ...[More]


What happens if you dont found a religion? What happens if you dont found a religion?

Posted On: March 18, 2024
Suppose the other civilizations have founded all the religions that could be founded in that map (that never happened to me, but I'm curious, but not curious enough to spend a night doing an experimen...[More]


Just entered A3 for the first time. Is this event broken? Just entered A3 for the first time. Is this event broken?

Posted On: September 29, 2023
I just started Act 3 and found a barn with stuff for the refugees. I convinced Manip Nestor to let me in the barn and I found a chest full of trapped toys. I disarmed the traps and this starts a...[More]


Reset nether but preserve above ceiling in Minecraft? Reset nether but preserve above ceiling in Minecraft?

Posted On: April 13, 2023
I'm running a Minecraft server (version 1.15.2), and I plan to reset the nether for the 1.16 update. I would like to keep anything that's been built above the nether ceiling. Obviously, res...[More]


How can I defeat guardians in Breath Of The Wild? How can I defeat guardians in Breath Of The Wild?

Posted On: August 9, 2023
I have not been able to discover a method of defeating guardians. I have to run away every time. What are some methods to defeating these giant instant death laser creatures? Question from user Gar...[More]


In Fallout New Vegas, I failed Render Unto Caesar. How can I recover and do the quest anyway? In Fallout New Vegas, I failed Render Unto Caesar. How can I recover and do the quest anyway?

Posted On: February 17, 2023
Shortly after I got the Mark Of Caesar at New Vegas and was told I was forgiven and the legion wouldn't attack me any more, a bunch of legion assassins appeared and attacked me. I shrugged and tho...[More]


Tips and tricks for finding Scriptures and Grimoires Tips and tricks for finding Scriptures and Grimoires

Posted On: January 24, 2023
Last week and this week my weekly contracts included collecting Grimoires and Scriptures.However the missions which include them seem sparse, so I am keen to try and locate them where possible.In all ...[More]


What is the Eraser Trick in StarCraft? What is the Eraser Trick in StarCraft?

Posted On: July 4, 2023
What is the eraser trick mentioned in this StarCraft video? Note: This is referring to the 1998 game, not the current game. Question from user C. Ross at stackexchange. Answer: Here's ...[More]


Can you romance anyone in Hogwarts Legacy? Can you romance anyone in Hogwarts Legacy?

Posted On: July 20, 2023
I'm wondering if I'm able to get my flirt on with someone from Hogwarts. Is it possible to have a romantic relationship with anyone in Hogwarts Legacy? Question from user Shaun Roselt at...[More]