Article Categories
- Baldur's Gate 3
- Diablo
- Elder Scrolls
- General
- Hogwarts Legacy
- League of Legends
- Minecraft
- Pokemon Go
- Sims 4
- StarCraft
- Steam Platform
- Xbox Game Console
More Articles
Using - execute command, how do I check if a block is one of multiple possibilities?
Using an /execute command, I want to check if a certain block is, for example, either oak_fence, OR iron_bars.
However, in my specific case, I can't just use two command blocks to check for either one separately. I tried doing so, like this:.
/execute as @a[tag=tagA] at @s unless block ~ ~-1 ~ oak_fence run tag @s remove tagA.
/execute as @a[tag=tagA] at @s unless block ~ ~-1 ~ iron_bars run tag @s remove tagA.
Note: I set both command blocks to "Repeat", "Unconditional", and "Always active".
The result is not what I expected, because:.
if the block is oak_fence, the tag should be left on, however the second command removes it.
if the block is iron_bars, the tag should be left on, however the first command removes it.
What I need is to check, in a single command, for the tag to be removed only when the block is neither oak_fence OR iron_bars.
A possible solution I've thought of, but haven't tested yet, could be: setting up another 2 tags, check_oak_fence and check_iron_bars, which are given to players standing on either oak_fence or iron_bars.
/execute as @a[tag=!tagA] at @s if block ~ ~-1 ~ oak_fence run tag @s add check_oak_fence.
/execute as @a[tag=!tagA] at @s if block ~ ~-1 ~ iron_bars run tag @s add check_iron_bars.
And then checking for those 2 tags in the as
/execute as @a[tag=!check_oak_fence, tag=!check_iron_bars].
I also tested this question's only answer, modifying it so it checks the same block twice:.
/execute if block ~ ~-1 ~ oak_fence if block ~ ~-1 ~ iron_bars.
But that obviously can't work, because that's an AND gate, meaning it checks if a block is simultaneously two types of block at once, which is impossible, thus it can never return true.
Question from user Gaetano96 at gaming.stackexchange.com.
Answer:
You essentially want:.
not(OF or IB).
which, using De Morgan's law, is equal to:.
(not OF) and (not IB).
Giving that, you should be able to chain the last command you found, but with inverted conditions:.
/execute as @a[tag=tagA] at @s unless block ~ ~-1 ~ oak_fence unless block ~ ~-1 ~ iron_bars run tag @s remove tagA.
Answer from user pinckerman at gaming.stackexchange.com.
Using an /execute command, I want to check if a certain block is, for example, either oak_fence, OR iron_bars.
However, in my specific case, I can't just use two command blocks to check for either one separately. I tried doing so, like this:.
/execute as @a[tag=tagA] at @s unless block ~ ~-1 ~ oak_fence run tag @s remove tagA.
/execute as @a[tag=tagA] at @s unless block ~ ~-1 ~ iron_bars run tag @s remove tagA.
Note: I set both command blocks to "Repeat", "Unconditional", and "Always active".
The result is not what I expected, because:.
if the block is oak_fence, the tag should be left on, however the second command removes it.
if the block is iron_bars, the tag should be left on, however the first command removes it.
What I need is to check, in a single command, for the tag to be removed only when the block is neither oak_fence OR iron_bars.
A possible solution I've thought of, but haven't tested yet, could be: setting up another 2 tags, check_oak_fence and check_iron_bars, which are given to players standing on either oak_fence or iron_bars.
/execute as @a[tag=!tagA] at @s if block ~ ~-1 ~ oak_fence run tag @s add check_oak_fence.
/execute as @a[tag=!tagA] at @s if block ~ ~-1 ~ iron_bars run tag @s add check_iron_bars.
And then checking for those 2 tags in the as
/execute as @a[tag=!check_oak_fence, tag=!check_iron_bars].
I also tested this question's only answer, modifying it so it checks the same block twice:.
/execute if block ~ ~-1 ~ oak_fence if block ~ ~-1 ~ iron_bars.
But that obviously can't work, because that's an AND gate, meaning it checks if a block is simultaneously two types of block at once, which is impossible, thus it can never return true.
Question from user Gaetano96 at gaming.stackexchange.com.
Answer:
You essentially want:.
not(OF or IB).
which, using De Morgan's law, is equal to:.
(not OF) and (not IB).
Giving that, you should be able to chain the last command you found, but with inverted conditions:.
/execute as @a[tag=tagA] at @s unless block ~ ~-1 ~ oak_fence unless block ~ ~-1 ~ iron_bars run tag @s remove tagA.
Answer from user pinckerman at gaming.stackexchange.com.
Whats the best possible score on the credits mini game?
Is there any way into the Abandoned the Zelda Hebra Mine forge tower?
Is shoving enemies supposed to make you an oath breaker?
Does Improved Catalyst increase self-damage from Rigged Bombs?
How do I reveal the bonus art in the Art Gallery?
how exactly did nocturne become a woman?
How do I climb tall vertical shafts in Dead Cells?
Why does my map have exclamation points marked on it?
How do you gauge the Near Pin Percent of a transaction?
What is the True Ending in Hogwarts Legacy?


