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Can a redstone latch in Minecraft Bedrock Edition be supplemented with a toggle function?

SR latches and T-flip-flops are trivial circuitry in Minecraft redstone, but it appears that there is little to be found for a circuit that combines both, allowing for both SR and T functionality.
I envision an SR-T latch to have set, reset, and toggle inputs respectively, but all connected to the same memory cell. This means that the output can be controlled by setting it, resetting it, and toggling it all at once. Just like an SR latch, pressing S or R when the cell is already in that state should do nothing.
All of my circuitry so far has been "unclean" implementations, either a bodged wiring to add a toggle to an SR latch, or bodged wiring to add SR inputs to a T-flip-flop. What is the best way to go about making such a latch?
See also: Same question for Java Edition (originally one question; separated upon request from others).
Question from user KnowledgeIsPower at gaming.stackexchange.com.
Answer:
The primary mechanism you're going to want is an RS latch and some AND gates. This will operate as a regular RS latch when you press the On or Off button, and as a Toggle when you press Toggle. This works by routing the toggle signal to the appropriate end of your RS latch, turning it on or off based on the current state of the RS latch.
I feel like I've been here before. Anyway. As it turns out there are quite a few differences in how Minecraft Bedrock Edition redstone works that I don't fully understand, which makes my Java Edition answer inoperative in Bedrock edition. However, with some small tweaking, it can be made to work.
The main tweak is a monostable circuit on the Toggle line:.
This circuit uses a sticky piston to, in one game tick, send a redstone pulse and cut it off. This causes the Toggle input to only be on for 1 tick. This prevents the mechanism from cycling more than once when the toggle button is pressed. Without this, the pistons will switch back and forth repeatedly until the signal turns off, which is not what we want.
From here, only minor tweaks are required to the original Java mechanism (Bedrock edition has different rules about when redstone dust connects to pistons, so a few more redstone repeaters were required):.
As in my previous answer, there are sticky pistons underneath the gold blocks which act as AND gates, and a redstone repeater underneath the diamond block to keep the signal from the repeater on the Reset line from being directly connected to the Output line. .
Unfortunately, due to the monostable circuit, this build is quite a bit bulkier in Bedrock edition, coming in at 9x4 on Bedrock (vs 5x4 on Java).
Answer from user Unionhawk at gaming.stackexchange.com.

SR latches and T-flip-flops are trivial circuitry in Minecraft redstone, but it appears that there is little to be found for a circuit that combines both, allowing for both SR and T functionality.
I envision an SR-T latch to have set, reset, and toggle inputs respectively, but all connected to the same memory cell. This means that the output can be controlled by setting it, resetting it, and toggling it all at once. Just like an SR latch, pressing S or R when the cell is already in that state should do nothing.
All of my circuitry so far has been "unclean" implementations, either a bodged wiring to add a toggle to an SR latch, or bodged wiring to add SR inputs to a T-flip-flop. What is the best way to go about making such a latch?
See also: Same question for Java Edition (originally one question; separated upon request from others).
Question from user KnowledgeIsPower at gaming.stackexchange.com.
Answer:
The primary mechanism you're going to want is an RS latch and some AND gates. This will operate as a regular RS latch when you press the On or Off button, and as a Toggle when you press Toggle. This works by routing the toggle signal to the appropriate end of your RS latch, turning it on or off based on the current state of the RS latch.
I feel like I've been here before. Anyway. As it turns out there are quite a few differences in how Minecraft Bedrock Edition redstone works that I don't fully understand, which makes my Java Edition answer inoperative in Bedrock edition. However, with some small tweaking, it can be made to work.
The main tweak is a monostable circuit on the Toggle line:.
This circuit uses a sticky piston to, in one game tick, send a redstone pulse and cut it off. This causes the Toggle input to only be on for 1 tick. This prevents the mechanism from cycling more than once when the toggle button is pressed. Without this, the pistons will switch back and forth repeatedly until the signal turns off, which is not what we want.
From here, only minor tweaks are required to the original Java mechanism (Bedrock edition has different rules about when redstone dust connects to pistons, so a few more redstone repeaters were required):.
As in my previous answer, there are sticky pistons underneath the gold blocks which act as AND gates, and a redstone repeater underneath the diamond block to keep the signal from the repeater on the Reset line from being directly connected to the Output line. .
Unfortunately, due to the monostable circuit, this build is quite a bit bulkier in Bedrock edition, coming in at 9x4 on Bedrock (vs 5x4 on Java).
Answer from user Unionhawk at gaming.stackexchange.com.
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