How can I activate an area of redstone all at once?

[BACK]
How can I activate an area of redstone all at once?
Posted On: February 6, 2023

The idea behind my contraption is to trap players in lava by deactivating an area of fence gates under some carpet. This pushes the players upwards into the lava and there items fall onto the carpet. (Basically killing a player with lava without burning their items.).


My problem is that I'm not sure how to toggle the full area of fence gates from the underneath.


(Where the grass is below the fence gates.).


The solutions I thought of are:.


I can try and toggle a bunch of redstone torches underneath (due to them activating upwards), but then how do I activate the torches?


Observers also activate upwards, but for only a tick, how can I make it on/off like the torches?


If you have any ideas on how to fix my issue, please share them here. If you have any redesigns for a more improvised trap, please put them here as well. (No commands/No mods) Thank you!.


Question from user Aidan Pastor at gaming.stackexchange.com.


Answer:

While I wrote my last comment, I had an idea that's at least not overly terrible. It works with arbitrarily large planes, is "just" 6 blocks tall and at most 3 blocks longer in one direction and 1 in another than the area you want to toggle. That's already way better than another else I could think of.


The idea was to use slime/honey blocks to increase the amount of redstone blocks you can move towards the fence gates at once, basically shrinking the problem of how many blocks need to be powered at once. Theoretically you could use 6 slime/honey blocks and 6 redstone blocks each, but due to the eternally annoying bug MC-108, this doesn't work. The redstone blocks need to be even further away from the pistons, so you can only use 5 redstone blocks per piston.


You could use a similar method to power up to 11 pistons at a time with redstone blocks, but then the circuit would grow even further downwards.


You can make the rows of redstone and repeaters longer between the parts where the signal snakes around, to use the full power level 15, and you can infinitely tile this pattern, alternating between slime and honey blocks wherever they touch.


There's probably a way to make the redstone/repeater part a bit more compact, but it's probably usually not worth it.


This all looks really messy, but it might be the easiest way. A similar problem are 1×1 lamp screens where every pixel can be controlled individually, which experts have worked on for years. Those contraptions can get extremely complicated.


In general, whenever you can avoid this problem, do that instead.


Answer from user Fabian Röling at gaming.stackexchange.com.



[BACK]
How can I activate an area of redstone all at once?
Posted On: February 6, 2023

The idea behind my contraption is to trap players in lava by deactivating an area of fence gates under some carpet. This pushes the players upwards into the lava and there items fall onto the carpet. (Basically killing a player with lava without burning their items.).


My problem is that I'm not sure how to toggle the full area of fence gates from the underneath.


(Where the grass is below the fence gates.).


The solutions I thought of are:.


I can try and toggle a bunch of redstone torches underneath (due to them activating upwards), but then how do I activate the torches?


Observers also activate upwards, but for only a tick, how can I make it on/off like the torches?


If you have any ideas on how to fix my issue, please share them here. If you have any redesigns for a more improvised trap, please put them here as well. (No commands/No mods) Thank you!.


Question from user Aidan Pastor at gaming.stackexchange.com.


Answer:

While I wrote my last comment, I had an idea that's at least not overly terrible. It works with arbitrarily large planes, is "just" 6 blocks tall and at most 3 blocks longer in one direction and 1 in another than the area you want to toggle. That's already way better than another else I could think of.


The idea was to use slime/honey blocks to increase the amount of redstone blocks you can move towards the fence gates at once, basically shrinking the problem of how many blocks need to be powered at once. Theoretically you could use 6 slime/honey blocks and 6 redstone blocks each, but due to the eternally annoying bug MC-108, this doesn't work. The redstone blocks need to be even further away from the pistons, so you can only use 5 redstone blocks per piston.


You could use a similar method to power up to 11 pistons at a time with redstone blocks, but then the circuit would grow even further downwards.


You can make the rows of redstone and repeaters longer between the parts where the signal snakes around, to use the full power level 15, and you can infinitely tile this pattern, alternating between slime and honey blocks wherever they touch.


There's probably a way to make the redstone/repeater part a bit more compact, but it's probably usually not worth it.


This all looks really messy, but it might be the easiest way. A similar problem are 1×1 lamp screens where every pixel can be controlled individually, which experts have worked on for years. Those contraptions can get extremely complicated.


In general, whenever you can avoid this problem, do that instead.


Answer from user Fabian Röling at gaming.stackexchange.com.



[BACK]

How to unlock the Science is done by Quantity achievement? How to unlock the Science is done by Quantity achievement?

Posted On: March 19, 2024
The "Science is done by Quantity" achievement has a description that says you need to extract a mission with at least 15 common samples. I've done this with my friend multiple times now, but the achi...[More]


Newbie, tips needed please Newbie, tips needed please

Posted On: February 3, 2025
So, new into game. Please tell me: who to keep, who to left in camp? Its very weird system. I know, that I can exchange my group, but what about leveling? That one that I left in the camp, Will ne und...[More]


Why isnt Minecraft using the full amount of RAM? Why isnt Minecraft using the full amount of RAM?

Posted On: April 6, 2024
Before you jump to conclusions, I've tried to solve this before asking.I cannot seem to get Minecraft to go above 5% of the allocated memory. Here's what I've done: set the max fps to like 130, update...[More]


How to get the Steam Workshop to work with Civilization V for a Mac? How to get the Steam Workshop to work with Civilization V for a Mac?

Posted On: June 12, 2023
I currently own Civilization V, (not the Gods & Kings expansion,) and have the latest version of it and have subscribed to several items on the Steam Workshop, but when I start-up the game, none o...[More]


Where do bus passengers want to go in OpenTTD Where do bus passengers want to go in OpenTTD

Posted On: March 18, 2024
I have just started a new game and built four bus stations in a city (2000 pop.). Now one has over 300 passengers waiting and the others have nearly nothing.Is there any way for me to determine where ...[More]


How do I check which video clips I've watched in Yakuza 0? How do I check which video clips I've watched in Yakuza 0?

Posted On: March 17, 2023
One of the completion list tasks in Yakuza 0 is to watch 30 different video clips at the erotic video store. Rewatching a clip you've already seen doesn't count. Is there a way to check wha...[More]


Tactical stance in COD MW3 - is there RL equivalent? Tactical stance in COD MW3 - is there RL equivalent?

Posted On: January 19, 2024
The new tactical stance in COD MW3 - is it based on reality? I can't imagine why holding a weapon tilted would give you an advantage in combat. Any insight? Question from user Boppity Bop at st...[More]


Why didnt the game save some of my Walking Dead choices? Why didnt the game save some of my Walking Dead choices?

Posted On: March 25, 2023
In Season 1, and the first time when Kenny, Lee, Clem, Katya, Duck, and others found the abandoned car with supplies in it, I chose NOT to take it and told Clem that we would be okay without it. Howev...[More]


How do I take down a ufo without damaging it? How do I take down a ufo without damaging it?

Posted On: November 28, 2023
I've been looking for a way to take down a UFO without doing any (or little damage) to it as possible. I haven't found any research that would help me either. My question is, is there some wea...[More]


Agitated Giant Thrips: how to properly deal with them in Dwarf Fortress? Agitated Giant Thrips: how to properly deal with them in Dwarf Fortress?

Posted On: April 25, 2023
The number one cause of death on my Fortress is: attack by flying insects. As they don't activate the Cage Traps, because they don't touch the ground, which are the possible ways to deal wi...[More]